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farm.go
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farm.go
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package p1nto
import (
"strings"
"strconv"
// "fmt"
"github.com/bwmarrin/discordgo"
)
type dungeon struct {
Monsters []int
SpawnRate []int
}
func InitDungeon() {
dungeons[0] = &dungeon{[]int{0, 1, 2, 3}, []int{50, 30, 15, 5}}
dungeons[1] = &dungeon{[]int{4, 5, 6}, []int{60, 35, 5}}
dungeons[2] = &dungeon{[]int{7, 8, 9, 10}, []int{40, 30, 20, 10}}
dungeons[3] = &dungeon{[]int{11, 12, 13}, []int{50, 30, 20}}
dungeons[4] = &dungeon{[]int{14}, []int{100}}
}
func HitNPC(s *discordgo.Session, m *discordgo.Message, p *player, n *NPC, hpp *int, hpn *int) bool {
m, _ = s.ChannelMessage(m.ChannelID, m.ID)
tmp := m.Content + "\n"
a, b, c := DamageCalc(hpn, p.Atk, n.Def, p.CritChance, n.Evasion)
if a {
tmp += "**" + p.Name + "** missed!"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
} else if b {
tmp += "**" + p.Name + "** landed a critical hit on **" + n.Name + "** for "
tmp += strconv.Itoa(c) + " damage!"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
} else {
tmp += "**" + p.Name + "** hit **" + n.Name + "** for "
tmp += strconv.Itoa(c) + " damage!"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
}
if *hpn <= 0 {
m, _ = s.ChannelMessage(m.ChannelID, m.ID)
tmp = m.Content + "\n"
tmp += "**" + n.Name + "**'s HP reached 0, **" + p.Name + "** defeated **" + n.Name
tmp += "** and claimed $" + strconv.Itoa(n.Bounty)
p.Money += n.Bounty
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
return true
}
m, _ = s.ChannelMessage(m.ChannelID, m.ID)
tmp = m.Content + "\n"
a, b, c = DamageCalc(hpp, n.Atk, p.Def, n.CritChance, p.Evasion)
if a {
tmp += "**" + n.Name + "** missed!"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
} else if b {
tmp += "**" + n.Name + "** landed a critical hit on **" + p.Name + "** for "
tmp += strconv.Itoa(c) + " damage!"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
} else {
tmp += "**" + n.Name + "** hit **" + p.Name + "** for "
tmp += strconv.Itoa(c) + " damage!"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
}
if *hpp <= 0 {
m, _ = s.ChannelMessage(m.ChannelID, m.ID)
tmp = m.Content + "\n"
tmp += "**" + p.Name + "**'s HP reached 0, **" + p.Name + "** is defeated"
s.ChannelMessageEdit(m.ChannelID, m.ID, tmp)
return true
}
return false
}
func CombatNPC(s *discordgo.Session, m *discordgo.MessageCreate, p *player, n *NPC) {
tmpm, _ := s.ChannelMessageSend(m.ChannelID, ":warning: A wild **" + n.Name + "** appeared")
hpp := p.Hp
hpn := n.Hp
for {
if HitNPC(s, tmpm, p, n, &hpp, &hpn) {
break
}
}
}
func FarmHandle(s *discordgo.Session, m *discordgo.MessageCreate) {
content := strings.Split(m.Content, " ")
if len(content) < 2 {
s.ChannelMessageSend(m.ChannelID, "You must provide a dungeon(stage) ID")
return
}
if len(content) > 2 {
s.ChannelMessageSend(m.ChannelID, "Too many arguments")
return
}
dunID, err := strconv.Atoi(content[1])
if err != nil {
s.ChannelMessageSend(m.ChannelID, "Wrong format")
return
}
if (dunID < 0) || (dunID >= len(dungeons)) {
s.ChannelMessageSend(m.ChannelID, "Dungeon not found")
return
}
dun := dungeons[dunID]
var tmp, cnt int = xRNG(), 0
for tmp >= dun.SpawnRate[cnt] {
tmp -= dun.SpawnRate[cnt]
cnt += 1
}
//fmt.Println("debug")
CheckPlayer(m.Author)
CombatNPC(s, m, players[m.Author.ID], NPCs[dun.Monsters[cnt]])
}
func DungeonHandle(s *discordgo.Session, m *discordgo.MessageCreate) {
content := strings.Split(m.Content, " ")
if len(content) < 2 {
s.ChannelMessageSend(m.ChannelID, "You must provide a Dungeon ID")
return
}
if len(content) > 2 {
s.ChannelMessageSend(m.ChannelID, "Too many arguments")
return
}
dunID, err := strconv.Atoi(content[1])
if err != nil {
s.ChannelMessageSend(m.ChannelID, "Wrong format")
return
}
if (dunID < 0) || (dunID >= len(dungeons)) {
s.ChannelMessageSend(m.ChannelID, "Dungeon not found")
return
}
tmp := "Dungeon " + strconv.Itoa(dunID) + " Details:"
dun := dungeons[dunID]
for _, i := range dun.Monsters {
tmp += "\n**(ID"+ strconv.Itoa(i) + ") " + NPCs[i].Name + ":** "
tmp += strconv.Itoa(NPCs[i].Hp) + " Health Points"
tmp += ", " + strconv.Itoa(NPCs[i].Atk) + " Attack"
tmp += ", " + strconv.Itoa(NPCs[i].Def) + " Defense"
tmp += ", " + strconv.Itoa(NPCs[i].Evasion) + "% Evasion"
tmp += ", " + strconv.Itoa(NPCs[i].CritChance) + "% Crit Chance"
}
s.ChannelMessageSend(m.ChannelID, tmp)
}