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run_game_no_audio.py
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run_game_no_audio.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
TODO: docstring
"""
__version__ = '$Id: run_game.py 218 2009-07-18 20:44:59Z dr0iddr0id $'
import sys
import os
import subprocess
import config
# Set Pyglet options now, before anything else can import a sub-module.
import pyglet
pyglet.options['debug'] = False
pyglet.options['audio'] = ('silent',)
# run in right directory
if not sys.argv[0]:
appdir = os.path.abspath(os.path.dirname(__file__))
else:
appdir = os.path.abspath(os.path.dirname(sys.argv[0]))
os.chdir(appdir)
if not appdir in sys.path:
sys.path.insert(0,appdir)
def run_optimized():
if __debug__:
# start subprocess
subp_args = [str(sys.executable), "-O", str(__file__)]
for arg in sys.argv[1:]:
subp_args.append(arg)
#subprocess.Popen(subp_args)
subprocess.call(subp_args)
else:
# running optimized
# import the game
config.options['USE_SOUND'] = False
from src.main import run
run()
if __name__ == '__main__':
run_optimized()