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captureWindow.h
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captureWindow.h
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __CAMERA_CAPTURE_WINDOW__
#define __CAMERA_CAPTURE_WINDOW__
#include "commandLine.h"
#include "cudaUtility.h"
// forward declarations
class videoSource;
class glDisplay;
class glWidget;
/*
* Camera feed window
*/
class CaptureWindow
{
public:
// CaptureMode enum
enum CaptureMode
{
Live,
Edit
};
// create the window and camera object
static CaptureWindow* Create( commandLine& cmdLine );
// close the window and camera object
~CaptureWindow();
// capture & render next camera frame
void Render();
// save the latest frame to disk
bool Save( const char* filename, int quality=95 );
// set the current capture mode
void SetMode( CaptureMode mode );
// window open/closed status
bool IsOpen() const;
bool IsClosed() const;
// camera streaming status
bool IsStreaming() const;
// camera dimensions
int GetCameraWidth() const;
int GetCameraHeight() const;
// window dimensions
int GetWindowWidth() const;
int GetWindowHeight() const;
// widget operations
glWidget* GetWidget( int index ) const;
void RemoveWidget( int index ) const;
void RemoveAllWidgets() const;
protected:
CaptureWindow();
bool init( commandLine& cmdLine );
static const int cameraOffsetX = 5;
static const int cameraOffsetY = 5;
CaptureMode mode;
videoSource* camera;
glDisplay* display;
uchar3* imgRGB;
};
#endif