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sandstorm-pkgdef.capnp
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sandstorm-pkgdef.capnp
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@0xd78090a95ff14b08;
using Spk = import "/sandstorm/package.capnp";
# This imports:
# $SANDSTORM_HOME/latest/usr/include/sandstorm/package.capnp
# Check out that file to see the full, documented package definition format.
const pkgdef :Spk.PackageDefinition = (
# The package definition. Note that the spk tool looks specifically for the
# "pkgdef" constant.
id = "7m2fcfn7qdyexs3jmn6vrdngcryeuc8y4fa6jpyj4fgwh5tq27ph",
manifest = (
appTitle = (defaultText = "Acronymy"),
appVersion = 6, # Increment this for every release.
appMarketingVersion = (defaultText = "2015.10.31"),
metadata = (
icons = (
appGrid = (svg = embed "app-graphics/acronymy-128.svg"),
grain = (svg = embed "app-graphics/acronymy-24.svg"),
market = (svg = embed "app-graphics/acronymy-150.svg"),
),
website = "https://dwrensha.ws/acronymy",
codeUrl = "https://github.com/dwrensha/acronymy",
license = (openSource = bsd2Clause),
categories = [games,],
author = (
contactEmail = "david@sandstorm.io",
pgpSignature = embed "pgp-signature",
),
pgpKeyring = embed "pgp-keyring",
description = (defaultText = embed "description.md"),
shortDescription = (defaultText = "Word game"),
screenshots = [(width = 909, height = 440, png = embed "screenshot.png")],
changeLog = (defaultText = embed "changeLog.md"),
),
actions = [
# Define your "new document" handlers here.
( title = (defaultText = "New Acronymy Instance"),
nounPhrase = (defaultText = "dictionary"),
command = .initCommand
)
],
continueCommand = .continueCommand
),
sourceMap = (
# Here we defined where to look for files to copy into your package. The
# `spk dev` command actually figures out what files your app needs
# automatically by running it on a FUSE filesystem. So, the mappings
# here are only to tell it where to find files that the app wants.
searchPath = [
( sourcePath = "." ), # Search this directory first.
( sourcePath = "/", # Then search the system root directory.
hidePaths = [ "home", "proc", "sys" ]
# You probably don't want the app pulling files from these places,
# so we hide them. Note that /dev, /var, and /tmp are implicitly
# hidden because Sandstorm itself provides them.
)
]
),
fileList = "sandstorm-files.list",
# `spk dev` will write a list of all the files your app uses to this file.
# You should review it later, before shipping your app.
alwaysInclude = []
# Fill this list with more names of files or directories that should be
# included in your package, even if not listed in sandstorm-files.list.
# Use this to force-include stuff that you know you need but which may
# not have been detected as a dependency during `spk dev`. If you list
# a directory here, its entire contents will be included recursively.
);
const initCommand :Spk.Manifest.Command = (
# Here we define the command used to start up your server.
argv = ["/target/release/acronymy", "--init", "/data.db", "/var/data.db"],
environ = [
# Note that this defines the *entire* environment seen by your app.
(key = "PATH", value = "/usr/local/bin:/usr/bin:/bin")
]
);
const continueCommand :Spk.Manifest.Command = (
# Here we define the command used to start up your server.
argv = ["/target/release/acronymy"],
environ = [
# Note that this defines the *entire* environment seen by your app.
(key = "PATH", value = "/usr/local/bin:/usr/bin:/bin")
]
);