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pos_of_map3.c
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pos_of_map3.c
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/*
** EPITECH PROJECT, 2019
** my_rpg
** File description:
** pos_map
*/
#include "my.h"
void check_lifes(game_t *g)
{
switch (g->lrect.width) {
case (180):
g->life_left = 3;
break;
case (120):
g->life_left = 2;
break;
case (60):
g->life_left = 1;
break;
case (0):
g->life_left = 0;
break;
}
}
void check_diamonds(game_t *g)
{
if (g->diamondss == 3)
g->state = 8;
if (g->life_left == 0 || g->time_left <= 0)
g->state = 7;
}
static void put_player(char **map, game_t *g)
{
float y = sfSprite_getPosition(g->p->player).x;
float x = sfSprite_getPosition(g->p->player).y;
int s = x / 80.0;
int z = y / 80.0;
if (g->score >= 50) {
for (int mapX = 0; mapX < count_cols(map); mapX++) {
for (int mapY = 0; mapY < count_lines(map); mapY++) {
if (map[mapY][mapX] == '3')
map[mapY][mapX] = '9';
}
}
}
if (map[s][z] == 'A' && sfKeyboard_isKeyPressed(sfKeySpace)) {
sfSprite_setPosition(g->p->player, set_position(2160, 640));
}
if (map[s][z] == 'D' && sfKeyboard_isKeyPressed(sfKeySpace)) {
sfSprite_setPosition(g->p->player, set_position(2480, 720));
}
}
static void put_player_2(char **map, game_t *g)
{
float y = sfSprite_getPosition(g->p->player).x;
float x = sfSprite_getPosition(g->p->player).y;
int s = x / 80.0;
int z = y / 80.0;
if ((map[s][z] == 'C' || map[s][z] == 'B' || \
map[s][z] == 'E') && sfKeyboard_isKeyPressed(sfKeySpace)) {
g->state = 9;
}
if ((map[s][z] == '.' || map[s][z] == '-') && \
sfKeyboard_isKeyPressed(sfKeySpace)) {
g->state = 10;
}
}
void border_map(char **map, sfRenderWindow *window, game_t *g)
{
for (int mapX = 0; mapX < count_cols(map); mapX++) {
for (int mapY = 0; mapY < count_lines(map); mapY++) {
if (map[mapY][mapX] == 'B' || map[mapY][mapX] == '-' \
|| map[mapY][mapX] == 'D' || map[mapY][mapX] == 'A' \
|| map[mapY][mapX] == 'C' || map[mapY][mapX] == '.' \
|| map[mapY][mapX] == 'E') {
sfSprite_setPosition(g->el->border, \
set_position(mapX * 80, mapY * 80));
sfRenderWindow_drawSprite(window, g->el->border, NULL);
}
}
}
put_player(map, g);
put_player_2(map, g);
}