First Person Rolling Animation Camera Lookdown #273
cango91
started this conversation in
Feature Requests
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
When rolling in first person view the camera keeps facing the controller rotation, which creates an unrealistic effect and clips inside the mesh. Actually following the attached socket's rotation would be too dizzying, but if you look down as you are rolling, the effect seems to be much smoother.
It would be very useful (aesthetically if nothing else) if you could add an option that would force the camera to smoothly pitch down (looking at the feet) at the beginning of the rolling animation, and back to its starting pitch by the end of the animation, possibly disabling player pitch input for the duration.
P.S. Thanks Doga Can and all the contributors for this amazing project, you people are awesome.
Beta Was this translation helpful? Give feedback.
All reactions