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Rotation desync after moving for other players #49
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Thanks for bringing up the issue. It seems like the server isn't updating its rotation during turn in place when playing on dedicated server. I'll look into it further and update the repo as soon as I come up with a fix |
Seems this is an optimization issue. To fix it change the VisibilityBasedAnimTickOption of the character mesh in the als character bp to AlwaysTickPose/AlwaysTickPoseAndRefreshBones |
@senfkorn92 That appears to fix the rotation issue! Thanks a lot for looking into it. |
Just a friendly warning, changing the setting gives a huge toll to performance so I would suggest you to only change it while turning in place 😊 |
Thanks for bringing this on, I think one of my recent commits enabled the visibility based tick optimization. I will disable it while in-place rotation is ongoing as a solution to this bug. |
Well, with one of the recent versions , I have disabled visibility based optimizations, this should solve the issue. |
https://streamable.com/agdp1m
Steps to reproduce:
On one client, turn in place then walk. The character's rotation will snap back to its previous value upon movement. Can be seen around 10 seconds in the above clip quite clearly.
@senfkorn92 Have you encountered this issue or know a temporary fix?
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