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Rotation jitter on dedicated server #58
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hi developer, any insight on this issue? |
This will need some amount of investigation, and seems like a complex one to reproduce. Can't promise any fix for the issue any time soon. |
Thank you very much, it would be much appreciated. |
@dyanikoglu to reproduce: just play as a client on a server and do 180 degree turns while sprinting. Hope this can be resolved, as it's the only blemish on an otherwise flawless project! |
It's a problem on listen server / client too. To exaggerate the jitter go to Play > tick "Enable Network Emulation" > set "Network Emulation Profile" to "Average" and try to play. The jitter is best seen on first person view mode. |
Hi @teouuvana , I think you are right as its kind of same simulation. What is solution for this? Why jitter doesn't happens when keep jumping while moving forward (its noticeable though). It's only happens randomly on walking/sprinting and always on rotation. Just to add average ping is 90 ms. Any help is much appreciated. |
Hi @teouuvana , any suggestions on this. |
this jitter is the server trying to correct the position of the client. |
Hi all, I just tested same setup with blank third person on same server and there is no problem at all. So it seems there is something to do with project itself. |
@kirvinod Thanks for the testing, it may be related with recent fixes on the plugin by @senfkorn92 . If we can't hear from OP of the issue about if he's still able to reproduce the problem or not, I'll probably close this issue soon. |
Building a mobile game, on mac character rotation is fine but on dedicated server I get result in below video.
https://www.youtube.com/watch?v=wgx2D7NG7C0&feature=youtu.be
At 0:16 is good example.
Only thing i change is character mesh.
Changed mesh of Character,
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