/
plugin.go
161 lines (131 loc) · 3.48 KB
/
plugin.go
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// This file is part of the Smart Home
// Program complex distribution https://github.com/e154/smart-home
// Copyright (C) 2016-2021, Filippov Alex
//
// This library is free software: you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library. If not, see
// <https://www.gnu.org/licenses/>.
package cgminer
import (
"fmt"
"github.com/e154/smart-home/common"
m "github.com/e154/smart-home/models"
"github.com/e154/smart-home/system/entity_manager"
"github.com/e154/smart-home/system/event_bus"
"github.com/e154/smart-home/system/plugins"
"sync"
)
var (
log = common.MustGetLogger("plugins.cgminer")
)
var _ plugins.Plugable = (*plugin)(nil)
func init() {
plugins.RegisterPlugin(Name, New)
}
type plugin struct {
*plugins.Plugin
actorsLock *sync.Mutex
actors map[common.EntityId]*Actor
}
// New ...
func New() plugins.Plugable {
return &plugin{
Plugin: plugins.NewPlugin(),
actorsLock: &sync.Mutex{},
actors: make(map[common.EntityId]*Actor),
}
}
// Load ...
func (p *plugin) Load(service plugins.Service) (err error) {
if err = p.Plugin.Load(service); err != nil {
return
}
p.EventBus.Subscribe(event_bus.TopicEntities, p.eventHandler)
return nil
}
// Unload ...
func (p *plugin) Unload() (err error) {
if err = p.Plugin.Unload(); err != nil {
return
}
p.EventBus.Unsubscribe(event_bus.TopicEntities, p.eventHandler)
return nil
}
// Name ...
func (p *plugin) Name() string {
return Name
}
func (p *plugin) eventHandler(topic string, msg interface{}) {
switch v := msg.(type) {
case event_bus.EventStateChanged:
case event_bus.EventCallAction:
actor, ok := p.actors[v.EntityId]
if !ok {
return
}
actor.addAction(v)
}
return
}
// AddOrUpdateActor ...
func (p *plugin) AddOrUpdateActor(entity *m.Entity) (err error) {
p.actorsLock.Lock()
defer p.actorsLock.Unlock()
if _, ok := p.actors[entity.Id]; ok {
p.actors[entity.Id].Update()
return
}
var actor *Actor
if actor, err = NewActor(entity, p.EntityManager, p.Adaptors, p.ScriptService, p.EventBus); err != nil {
return
}
p.actors[entity.Id] = actor
p.EntityManager.Spawn(p.actors[entity.Id].Spawn)
return
}
// RemoveActor ...
func (p *plugin) RemoveActor(entityId common.EntityId) error {
return p.removeEntity(entityId)
}
func (p *plugin) removeEntity(name common.EntityId) (err error) {
p.actorsLock.Lock()
defer p.actorsLock.Unlock()
if _, ok := p.actors[name]; !ok {
err = fmt.Errorf("not found")
return
}
delete(p.actors, name)
return
}
// Type ...
func (p *plugin) Type() plugins.PluginType {
return plugins.PluginBuiltIn
}
// Depends ...
func (p *plugin) Depends() []string {
return nil
}
// Version ...
func (p *plugin) Version() string {
return "0.0.1"
}
// Options ...
func (p *plugin) Options() m.PluginOptions {
return m.PluginOptions{
Actors: true,
ActorAttrs: NewAttr(),
ActorSetts: NewSettings(),
ActorActions: entity_manager.ToEntityActionShort(NewActions()),
ActorStates: entity_manager.ToEntityStateShort(NewStates()),
}
}