New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Airglow/atmospheric scattering at night #10
Comments
Do you use code based on demo? I increased exposure to 1000 and gamma to 2.5, but it doesn't look lik this. |
Well, it's not exactly the demo code that I'm using, as I mentioned, I had to change the CPU code so it works with DirectX, the GPU code is adjusted to be compatible with HLSL. Except that, it's the same implementation. Did you try to play with |
This parameter didn't affect night for me. I'd rather leave it as it is. I played with mie parameters to get some hazy summer skies. |
Currently, the sky after sunset becomes completely dark. However, atmosphere is never completely dark
and during night, when rayleigh scattering stops dominating, some phenomena appear like airglow or moonlight scattering which gives tint of blue or green, of course very subtle when compared to rayleigh scattering during day.
Is it possible to conduct some research and add such experimental feature which would enrich the project and wouldn't hurt real time performance?
The text was updated successfully, but these errors were encountered: