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Feature Request: OpenAL backend #33
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Currently I have a Q3e fork using openal (eventually + efx + voip + vorbis) and I'm a bit hesitant if it is worth to add openal support to Q3e at all. Is this still something of interest? Are there any other suggestions concerning OpenAL-Soft support? |
I can't just drop in whatever you come up with for quake3e because there's significant portions of ET sound features that need to be implemented as well. |
You mean scripted speaker (volume/range). Music streams, etc. |
Scripted stuff is all cgame really. It's the volume control, fading, different flags and other features with channels that must be used. |
None of the things you mentioned is causing troubles with OpenAL soft (with the exception of fading stereo sounds, but this is not Q3e/ETe related). Special API calls should work fine, I even saw the 'lip-sync' feature (RtCW) fixed recently. |
It's not a trouble with openalsoft but must be implemented in snd_openal as well so I have lot more work unless I straight up copy etl. I'm well aware they can be supported but it's the implementation I'm avoiding doing that work |
Very, very skeptical |
Thx |
Would like to have some additional feature parity by having OpenAL support. Maybe improved from ioquake since it had limitations?
VoIP can be excluded for now unless you want it
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