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pedestrians jump on walkingareas #8790
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Yes. I think your last image describes the situation perfectly. The same issue shows up within a single lane where it is curved. Fixing this is beyond the scope of the striping model. Even with a complete new pedestrian model you would have to recompute the geometry internally to account for the coarseness of the current network model. |
(re-open if you have suggestions) |
I never recognized that this is network-specific and also applies to all other vehicles, probably because vehicles and even bicycles are a lot faster and "jump over" such corners. WalkingAreas are created automatically, so I would probably try to smooth the shape (beginning and ending), just like I would do with roads/lanes. Would this add issues to the striping model? |
As discussed yesterday, the smoothing would have to happen inside the striping model which computes the path over a given walkingarea. |
see #8797 ? |
jup, that is the "follow up" issue with the concrete problem/request |
I created a subsecond marketplace scenario with many junctions and sidewalks for pedestrians. During simulation I recognized that pedestrians get "pushed back" when they switch from one WalkingArea-Lane to the next.
It seems for me that these lanes do not have a kind of continuous expression (see below), but rather "hard" discrete changes.
I attached an example and pictures of the problem (happens at 9.7s/9.75s): ped_push_back.zip
What I think is happening:
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