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calling edge.setMaxSpeed must also trigger a call to MESegment::setSpeed (just as it's done by the calibrator).
At the moment vehicles never recover from having edge speed set to 0 (they event time gets set to infinity and they can never leave the queue). Reported in #14538
The text was updated successfully, but these errors were encountered:
calling edge.setMaxSpeed must also trigger a call to MESegment::setSpeed (just as it's done by the calibrator).
At the moment vehicles never recover from having edge speed set to 0 (they event time gets set to infinity and they can never leave the queue). Reported in #14538
The text was updated successfully, but these errors were encountered: