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Hey, thank you very much for this example. It's super helpful for a project I'm working on. To help out a little bit, I wanted to point out a tiny issue in your code.
Unfortunately this bit here will skip the first property, as you are immediately calling sp.NextVisible(true) right after getting the first property. You might want to change this to do{ ... }while(sp.NextVisible(true)); so it will process the first iterator before advancing.
The text was updated successfully, but these errors were encountered:
In fact, even if the code skips the first property, it does not affect the final result, since the first property are always seems to be "Base" (of type Generic), which is of no interest.
unity-missing-references-finder/Editor/MissingReferencesFinder.cs
Line 274 in 183e49b
Hey, thank you very much for this example. It's super helpful for a project I'm working on. To help out a little bit, I wanted to point out a tiny issue in your code.
Unfortunately this bit here will skip the first property, as you are immediately calling sp.NextVisible(true) right after getting the first property. You might want to change this to do{ ... }while(sp.NextVisible(true)); so it will process the first iterator before advancing.
The text was updated successfully, but these errors were encountered: