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Damn you gog! One thing you can currently do is change the delay between http get's..
Currently it's:
HTTP_FETCH_DELAY = 1 # in seconds
I would try 1.5 or 2. It will make your update longer, but it should avoid ban.
I have it set to 1 with 700+ games and I don't get banned... but who knows how their banning really works. It does take a long time, but that's because there's a fetch per game for the game data, and a fetch per file to get MD5 data. That's the killer.
I can add support for "resuming" updates... but ultimately I'd like to figure out a way to avoid ban.
I don't know of any way to "speed up update" without sacrificing fetching the MD5 info.
gogrepo is running into GOG's IP block you do a
during the MD5 hash download at game 600 or so.
Oh, the whole run did take about 2h (!).
Would be cool if you implement incremential updates and cut down the update time :-)
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