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props.h
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props.h
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#ifndef PROPS_H
#define PROPS_H
#include "player.h"
#include "platform.h"
#include <QObject>
#include <QGraphicsPixmapItem>
#include <QPixmap>
#include <QTimer>
#include <QMediaPlayer>
class Player;
class Platform;
class Props: public QGraphicsPixmapItem
{
public:
Props();
virtual ~Props(){};
virtual void collide(Player*){};
protected:
Player * player;
QMediaPlayer * sound;
};
class Spring: public Props
{
public:
Spring();
virtual ~Spring();
virtual void collide(Player *);
QPixmap imgs[2];
};
class PropellerHelmet: public QObject, public Props
{
Q_OBJECT
public:
PropellerHelmet(Platform *, QTimer *);
virtual ~PropellerHelmet();
void collide(Player *) override;
int t, count, endPos;
bool used;
QPixmap imgs[3];
Platform * platform;
QTimer * timer;
public slots:
void fly();
void fall();
};
#endif // PROPS_H