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membership.go
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membership.go
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// khan
// https://github.com/topfreegames/khan
//
// Licensed under the MIT license:
// http://www.opensource.org/licenses/mit-license
// Copyright © 2016 Top Free Games <backend@tfgco.com>
package api
import (
"time"
"github.com/kataras/iris"
"github.com/topfreegames/khan/models"
"github.com/uber-go/zap"
)
// Helper methods are located in membership_helpers module.
// This module is only for handlers
// ApplyForMembershipHandler is the handler responsible for applying for new memberships
func ApplyForMembershipHandler(app *App) func(c *iris.Context) {
return func(c *iris.Context) {
start := time.Now()
gameID := c.Param("gameID")
clanPublicID := c.Param("clanPublicID")
l := app.Logger.With(
zap.String("source", "membershipHandler"),
zap.String("operation", "applyForMembership"),
zap.String("gameID", gameID),
zap.String("clanPublicID", clanPublicID),
)
var payload applyForMembershipPayload
if err := LoadJSONPayload(&payload, c, l); err != nil {
FailWith(400, err.Error(), c)
return
}
optional, err := getMembershipOptionalParameters(app, c)
if err != nil {
FailWith(400, err.Error(), c)
return
}
l = l.With(
zap.String("level", payload.Level),
zap.String("playerPublicID", payload.PlayerPublicID),
)
game, err := app.GetGame(gameID)
if err != nil {
l.Warn("Could not find game.")
FailWith(404, err.Error(), c)
return
}
tx, err := app.BeginTrans(l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
l.Debug("Applying for membership...")
membership, err := models.CreateMembership(
tx,
game,
gameID,
payload.Level,
payload.PlayerPublicID,
clanPublicID,
payload.PlayerPublicID,
optional.Message,
)
if err != nil {
txErr := app.Rollback(tx, "Membership application failed", l, err)
if txErr != nil {
FailWith(500, txErr.Error(), c)
return
}
l.Error("Membership application failed.", zap.Error(err))
FailWith(500, err.Error(), c)
return
}
err = dispatchMembershipHookByID(
app, tx, models.MembershipApplicationCreatedHook,
membership.GameID, membership.ClanID, membership.PlayerID,
membership.RequestorID, membership.Message,
)
if err != nil {
txErr := app.Rollback(tx, "Membership application failed", l, err)
if txErr != nil {
FailWith(500, txErr.Error(), c)
return
}
l.Error("Membership application created dispatch hook failed.", zap.Error(err))
FailWith(500, err.Error(), c)
return
}
err = app.Commit(tx, "Membership application", l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
l.Info(
"Membership application created successfully.",
zap.Duration("duration", time.Now().Sub(start)),
)
SucceedWith(map[string]interface{}{}, c)
}
}
// InviteForMembershipHandler is the handler responsible for creating new memberships
func InviteForMembershipHandler(app *App) func(c *iris.Context) {
return func(c *iris.Context) {
start := time.Now()
gameID := c.Param("gameID")
clanPublicID := c.Param("clanPublicID")
l := app.Logger.With(
zap.String("source", "membershipHandler"),
zap.String("operation", "inviteForMembership"),
zap.String("gameID", gameID),
zap.String("clanPublicID", clanPublicID),
)
var payload inviteForMembershipPayload
if err := LoadJSONPayload(&payload, c, l); err != nil {
FailWith(400, err.Error(), c)
return
}
optional, err := getMembershipOptionalParameters(app, c)
if err != nil {
FailWith(400, err.Error(), c)
return
}
l = l.With(
zap.String("level", payload.Level),
zap.String("playerPublicID", payload.PlayerPublicID),
zap.String("requestorPublicID", payload.RequestorPublicID),
)
game, err := app.GetGame(gameID)
if err != nil {
l.Warn("Could not find game.")
FailWith(404, err.Error(), c)
return
}
tx, err := app.BeginTrans(l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
l.Debug("Inviting for membership...")
membership, err := models.CreateMembership(
tx,
game,
gameID,
payload.Level,
payload.PlayerPublicID,
clanPublicID,
payload.RequestorPublicID,
optional.Message,
)
if err != nil {
txErr := app.Rollback(tx, "Membership invitation failed", l, err)
if txErr != nil {
FailWith(500, txErr.Error(), c)
return
}
l.Error("Membership invitation failed.", zap.Error(err))
FailWith(500, err.Error(), c)
return
}
err = dispatchMembershipHookByID(
app, tx, models.MembershipApplicationCreatedHook,
membership.GameID, membership.ClanID, membership.PlayerID,
membership.RequestorID, membership.Message,
)
if err != nil {
txErr := app.Rollback(tx, "Membership invitation dispatch hook failed", l, err)
if txErr != nil {
FailWith(500, txErr.Error(), c)
return
}
l.Error("Membership invitation dispatch hook failed.", zap.Error(err))
FailWith(500, err.Error(), c)
return
}
err = app.Commit(tx, "Membership invitation", l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
l.Info(
"Membership invitation created successfully.",
zap.Duration("duration", time.Now().Sub(start)),
)
SucceedWith(map[string]interface{}{}, c)
}
}
// ApproveOrDenyMembershipApplicationHandler is the handler responsible for approving or denying a membership invitation
func ApproveOrDenyMembershipApplicationHandler(app *App) func(c *iris.Context) {
return func(c *iris.Context) {
start := time.Now()
action := c.Param("action")
gameID := c.Param("gameID")
clanPublicID := c.Param("clanPublicID")
l := app.Logger.With(
zap.String("source", "membershipHandler"),
zap.String("operation", "approveOrDenyApplication"),
zap.String("gameID", gameID),
zap.String("clanPublicID", clanPublicID),
zap.String("action", action),
)
var payload basePayloadWithRequestorAndPlayerPublicIDs
if err := LoadJSONPayload(&payload, c, l); err != nil {
FailWith(400, err.Error(), c)
return
}
l = l.With(
zap.String("playerPublicID", payload.PlayerPublicID),
zap.String("requestorPublicID", payload.RequestorPublicID),
)
game, err := app.GetGame(gameID)
if err != nil {
l.Warn("Could not find game.")
FailWith(404, err.Error(), c)
return
}
tx, err := app.BeginTrans(l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
rb := func(err error) error {
txErr := app.Rollback(tx, "Approving/Denying membership application failed", l, err)
if txErr != nil {
return txErr
}
return nil
}
l.Debug("Approving/Denying membership application.")
membership, err := models.ApproveOrDenyMembershipApplication(
tx,
game,
gameID,
payload.PlayerPublicID,
clanPublicID,
payload.RequestorPublicID,
action,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Approving/Denying membership application failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
l.Debug("Retrieving requestor details.")
requestor, err := models.GetPlayerByPublicID(tx, gameID, payload.RequestorPublicID)
if err != nil {
msg := "Requestor details retrieval failed."
txErr := rb(err)
if txErr == nil {
l.Error(msg, zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
l.Debug("Requestor details retrieved successfully.")
hookType := models.MembershipApprovedHook
if action == "deny" {
hookType = models.MembershipDeniedHook
}
err = dispatchApproveDenyMembershipHookByID(
app, tx, hookType,
membership.GameID, membership.ClanID, membership.PlayerID,
requestor.ID, membership.RequestorID, membership.Message,
)
if err != nil {
msg := "Membership approved/denied application dispatch hook failed."
txErr := rb(err)
if txErr == nil {
l.Error(msg, zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
err = app.Commit(tx, "Membership application approval/deny", l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
l.Info(
"Membership application approved/denied successfully.",
zap.Duration("duration", time.Now().Sub(start)),
)
SucceedWith(map[string]interface{}{}, c)
}
}
// ApproveOrDenyMembershipInvitationHandler is the handler responsible for approving or denying a membership invitation
func ApproveOrDenyMembershipInvitationHandler(app *App) func(c *iris.Context) {
return func(c *iris.Context) {
start := time.Now()
action := c.Param("action")
gameID := c.Param("gameID")
clanPublicID := c.Param("clanPublicID")
l := app.Logger.With(
zap.String("source", "membershipHandler"),
zap.String("operation", "approveOrDenyInvitation"),
zap.String("gameID", gameID),
zap.String("clanPublicID", clanPublicID),
zap.String("action", action),
)
var payload approveOrDenyMembershipInvitationPayload
if err := LoadJSONPayload(&payload, c, l); err != nil {
FailWith(400, err.Error(), c)
return
}
l = l.With(
zap.String("playerPublicID", payload.PlayerPublicID),
)
game, err := app.GetGame(gameID)
if err != nil {
l.Warn("Could not find game.")
FailWith(404, err.Error(), c)
return
}
tx, err := app.BeginTrans(l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
rb := func(err error) error {
txErr := app.Rollback(tx, "Approving/Denying membership invitation failed", l, err)
if txErr != nil {
return txErr
}
return nil
}
l.Debug("Approving/Denying membership invitation...")
membership, err := models.ApproveOrDenyMembershipInvitation(
tx,
game,
gameID,
payload.PlayerPublicID,
clanPublicID,
action,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Membership invitation approval/deny failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
hookType := models.MembershipApprovedHook
if action == "deny" {
hookType = models.MembershipDeniedHook
}
err = dispatchApproveDenyMembershipHookByID(
app, tx, hookType,
membership.GameID, membership.ClanID, membership.PlayerID,
membership.PlayerID, membership.RequestorID, membership.Message,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Membership invitation approval/deny hook dispatch failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
l.Info(
"Membership invitation approved/denied successfully.",
zap.Duration("duration", time.Now().Sub(start)),
)
err = app.Commit(tx, "Membership invitation approval/deny", l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
SucceedWith(map[string]interface{}{}, c)
}
}
// DeleteMembershipHandler is the handler responsible for deleting a member
func DeleteMembershipHandler(app *App) func(c *iris.Context) {
return func(c *iris.Context) {
start := time.Now()
clanPublicID := c.Param("clanPublicID")
l := app.Logger.With(
zap.String("source", "membershipHandler"),
zap.String("operation", "deleteMembership"),
zap.String("clanPublicID", clanPublicID),
)
payload, game, status, err := getPayloadAndGame(app, c, l)
if err != nil {
FailWith(status, err.Error(), c)
return
}
l = l.With(
zap.String("gameID", game.PublicID),
zap.String("playerPublicID", payload.PlayerPublicID),
zap.String("requestorPublicID", payload.RequestorPublicID),
)
tx, err := app.BeginTrans(l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
rb := func(err error) error {
txErr := app.Rollback(tx, "Deleting membership failed", l, err)
if txErr != nil {
return txErr
}
return nil
}
l.Debug("Deleting membership...")
err = models.DeleteMembership(
tx,
game,
game.PublicID,
payload.PlayerPublicID,
clanPublicID,
payload.RequestorPublicID,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Membership delete failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
err = dispatchMembershipHookByPublicID(
app, tx, models.MembershipLeftHook,
game.PublicID, clanPublicID, payload.PlayerPublicID,
payload.RequestorPublicID,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Membership deleted hook dispatch failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
l.Info(
"Membership deleted successfully.",
zap.Duration("duration", time.Now().Sub(start)),
)
err = app.Commit(tx, "Membership invitation approval/deny", l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
SucceedWith(map[string]interface{}{}, c)
}
}
// PromoteOrDemoteMembershipHandler is the handler responsible for promoting or demoting a member
func PromoteOrDemoteMembershipHandler(app *App, action string) func(c *iris.Context) {
return func(c *iris.Context) {
start := time.Now()
clanPublicID := c.Param("clanPublicID")
l := app.Logger.With(
zap.String("source", "membershipHandler"),
zap.String("operation", "promoteOrDemoteMembership"),
zap.String("clanPublicID", clanPublicID),
zap.String("action", action),
)
payload, game, status, err := getPayloadAndGame(app, c, l)
if err != nil {
FailWith(status, err.Error(), c)
return
}
l = l.With(
zap.String("gameID", game.PublicID),
zap.String("playerPublicID", payload.PlayerPublicID),
zap.String("requestorPublicID", payload.RequestorPublicID),
)
tx, err := app.BeginTrans(l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
rb := func(err error) error {
txErr := app.Rollback(tx, "Promoting/Demoting member failed", l, err)
if txErr != nil {
return txErr
}
return nil
}
l.Debug("Promoting/Demoting member...")
membership, err := models.PromoteOrDemoteMember(
tx,
game,
game.PublicID,
payload.PlayerPublicID,
clanPublicID,
payload.RequestorPublicID,
action,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Member promotion/demotion failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
l.Info("Member promoted/demoted successful.")
l.Debug("Retrieving promoter/demoter member...")
requestor, err := models.GetPlayerByPublicID(tx, membership.GameID, payload.RequestorPublicID)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Promoter/Demoter member retrieval failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
l.Debug("Promoter/Demoter member retrieved successfully.")
hookType := models.MembershipPromotedHook
if action == "demote" {
hookType = models.MembershipDemotedHook
}
err = dispatchMembershipHookByID(
app, tx, hookType,
membership.GameID, membership.ClanID, membership.PlayerID,
requestor.ID, membership.Message,
)
if err != nil {
txErr := rb(err)
if txErr == nil {
l.Error("Promote/Demote member hook dispatch failed.", zap.Error(err))
}
FailWith(500, err.Error(), c)
return
}
err = app.Commit(tx, "Membership invitation approval/deny", l)
if err != nil {
FailWith(500, err.Error(), c)
return
}
l.Info(
"Member promoted/demoted successfully.",
zap.Duration("duration", time.Now().Sub(start)),
)
SucceedWith(map[string]interface{}{
"level": membership.Level,
}, c)
}
}