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parallax.js
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parallax.js
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/**********************************************************************************
*
* Parallax.js: Mouse parallax effect
*
* Parallax.js is a lightweight and simple mouse parallax effect. Simple to use
* and works with the mouse and reacts to the orientation of your smart device.
*
*
* @author: Edgar Bermejo - @BuiltByEdgar - http://builtbyedgar.com/
* @version: 0.1.2 - Beta (29/08/2015)
* @repository: https://github.com/BuiltByEdgar/Parallax
* @license: MIT License
*
*
* @container { DOM Object }
* @options { Object }:
* @power: Float (default = 5). How much 3D effect to use (from -10 to 10).
* @axis: "x", "y" or "both". In which axis to apply the "3D" effect.
* @controls: "mouse" or "orientation". Determine which is the event to controll it.
* @scope: "global" or "local". From which base coordinate system to calculate
* the mouse position and parallax effect.
*
*
**********************************************************************************/
'use strict';
// CONSTRUCTOR
function Parallax ( container, options ) {
var defaults = {
className: 'parallax',
power: .5,
axis: 'x',
controls: 'mouse',
scope: 'global'
}
this._extend( defaults, options );
this.o = defaults;
this.container = container;
this.capture = null;
this.el = [];
this.transformPrefix = this._getPrefix( [ 'transform', '-ms-transform', '-moz-transform', '-webkit-transform', '-o-transform' ] );
window.addEventListener( 'DOMContentLoaded', this._load.bind( this ), false );
};
// LOAD EVENT
Parallax.prototype._load = function () {
// Check scope
if ( this.o.scope === 'global' ) {
this.capture = window;
this.windowWidth = this.capture.innerWidth;
this.windowHeight = this.capture.innerHeight;
} else {
this.capture = this.container;
this.windowWidth = this.capture.getBoundingClientRect().width;
this.windowHeight = this.capture.getBoundingClientRect().height;
}
// Check controlls
if ( this.o.controls === 'orientation' || this._isMobile() ) {
// TODO:
// Calibrate device first
this.orientation = { x: 0, y: 0, cx: this.capture.innerWidth * .5, cy: this.capture.innerHeight };
window.addEventListener( 'deviceorientation', this._deviceOrientationHandler.bind( this ), false );
} else {
this.pointer = { x: 0, y: 0, cx: 0, cy: 0 };
this.capture.addEventListener( 'mousemove', this._mouseMoveHandler.bind( this ), false );
}
this.el = document.getElementsByClassName( this.o.className );
this.windowWidth = this.capture.innerWidth;
this.windowHeight = this.capture.innerHeight;
window.addEventListener( 'resize', this._resize.bind( this ), false );
window.requestAnimFrame = ( function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
null;
})();
this._run();
};
// DEVICE ORIENTATION HANDLER
Parallax.prototype._deviceOrientationHandler = function ( event ) {
this.orientation.x = ( event.gamma > 2 || event.gamma < -2 ) ? event.gamma : 0; // left-to-right
this.orientation.y = ( event.beta > 2 || event.beta < -2 ) ? event.beta : 0; // front-to-back
// this.orientation.a = event.alpha; // Compass direction
};
// MOUSEMOVE EVENT HANDLER
Parallax.prototype._mouseMoveHandler = function ( event ) {
this.pointer.x = event.pageX;
this.pointer.y = event.pageY;
};
// RUN
Parallax.prototype._run = function ( ) {
// Check controls
if ( this.o.controls === 'orientation' || this._isMobile() ) {
this.orientation.cx += ( this.orientation.x - this.orientation.cx ) / 10;
this.orientation.cy += ( this.orientation.y - this.orientation.cy ) / 10;
} else {
this.pointer.cx += ( this.pointer.x - this.pointer.cx ) / 10;
this.pointer.cy += ( this.pointer.y - this.pointer.cy ) / 10;
}
// Loop for is faster than forEach and keep 'this' scope
for ( var i = 0, len = this.el.length; i < len; i++ ) {
var tx = 0,
ty = 0,
item = this.el[ i ],
power = ( item.dataset.power || this.o.power ) / 10;
// Check controls
if ( this.o.controls === 'orientation' || this._isMobile() ) {
if ( this.o.axis === 'x' || this.o.axis === 'both' ) {
tx = this.orientation.cx * 10 * -power;
}
if ( this.o.axis === 'y' || this.o.axis === 'both' ) {
ty = this.orientation.cy * 10 * -power;
}
} else {
if ( this.o.axis === 'x' || this.o.axis === 'both' ) {
tx = ( this.pointer.cx - this.windowWidth * .5 ) * -power;
}
if ( this.o.axis === 'y' || this.o.axis === 'both' ) {
ty = ( this.pointer.cy - this.windowHeight * .5 ) * -power;
}
}
// matrix3d to add 3d rotation soon
// Fix for Safari for iOS (for now)
item.style[ this.transformPrefix ] = item.style.webkitTransform = 'matrix3d( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, ' + tx + ', ' + ty + ', 0, 1)';
}
requestAnimFrame( this._run.bind( this ) );
};
// GET PREFIX
// @prefixex { Array }
Parallax.prototype._getPrefix = function ( prefixes ) {
var tmp = document.createElement( 'div' ),
result = '';
for ( var i = 0; i < prefixes.length; i++ ) {
if ( typeof tmp.style[ prefixes[ i ] ] ) {
result = prefixes[ i ];
break;
} else {
result = null;
}
}
return result;
};
// RESIZE
Parallax.prototype._resize = function ( event ) {
this.windowWidth = this.capture.innerWidth;
this.windowHeight = this.capture.innerHeight;
};
// MOBILE DETECT
Parallax.prototype._isMobile = function ( agent ) {
if ( navigator.userAgent.match( /Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i ) ) {
return true;
} else {
return false;
}
};
// EXTEND
Parallax.prototype._extend = function ( opt, src ) {
for ( var p in src ) {
if ( src[ p ] && src[ p ].constructor && src[ p ].constructor === Object ) {
opt[ p] = opt[ p ] || {};
arguments.callee( opt[ p ], src[ p ] );
} else {
opt[ p ] = src[ p ];
}
}
return opt;
};