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Warden Sounds #33

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MSWS opened this issue Feb 7, 2024 · 3 comments
Closed

Warden Sounds #33

MSWS opened this issue Feb 7, 2024 · 3 comments
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priority::4 Low Low - We will not prioritize this task. status::6 Complete Complete - Item has been merged and will be applied on next server rebuild type::3 Feature Feature - New addition that is not currently in production

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@MSWS
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MSWS commented Feb 7, 2024

When a new warden is assigned, or an active warden dies, there should be a very obvious sound indicating so.

Will likely have to trudge through CS2's existing built-in sounds to find one that will work for everyone.

@MSWS MSWS added type::3 Feature Feature - New addition that is not currently in production status::2 Open Open - Processed by tech or leadership and is free to take priority::4 Low Low - We will not prioritize this task. labels Feb 7, 2024
@destoer
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destoer commented Feb 7, 2024

I tried a feature like this, but for the last auto warden but with the current method of playing sounds they are too loud as you cant set the volume, this repo has a list of sounds if your looking for them https://github.com/schalkburger/cs2-sounds

@jithatsonei
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Best way to go about this would be to create our own resource addons with custom sounds, from there we have the ability to adjust volume and set type (for most we will set to music so that players can control the volume via snd_musicvolume)

@Mooshua
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Mooshua commented Feb 19, 2024

Source2ZE/CS2Fixes#188

@MSWS MSWS added status::6 Complete Complete - Item has been merged and will be applied on next server rebuild and removed status::2 Open Open - Processed by tech or leadership and is free to take labels Mar 27, 2024
@MSWS MSWS closed this as completed Mar 29, 2024
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Labels
priority::4 Low Low - We will not prioritize this task. status::6 Complete Complete - Item has been merged and will be applied on next server rebuild type::3 Feature Feature - New addition that is not currently in production
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