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Steps to reproduce rm -r deps/SDL2 git clone --depth 1 https://github.com/libsdl-org/SDL/ deps/SDL2 (related to #29) make deps -j16 make pf -j16 make run
Expected behavior
Game should run correctly
Actual behavior
Splash image with some armed dudes shows up, then the game crashes with
the render thread run before set g_render_thread_id = SDL_GetThreadID(s_render_thread); in the main thread. So for temp fix you can set g_render_thread_id in the render thread.
Platform
Latest arch linux
Steps to reproduce
rm -r deps/SDL2
git clone --depth 1 https://github.com/libsdl-org/SDL/ deps/SDL2
(related to #29)make deps -j16
make pf -j16
make run
Expected behavior
Game should run correctly
Actual behavior
Splash image with some armed dudes shows up, then the game crashes with
pf: src/render/gl_shader.c:670: _Bool R_GL_Shader_InitAll(const char *): Assertion `SDL_ThreadID() == g_render_thread_id' failed.
Some investigation
At gl_shader.c:670,
g_render_thread_id
equals 0 andSDL_ThreadID()
equals 139936868296256.The text was updated successfully, but these errors were encountered: