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windows desktop port

This is experimental version of the game and the cocos2d-x engine Both are modified and tested by me only on windows 7 64 bit using visual studio 2012 express version meiry242@gmail.com meir yanovich

EarthWarrior3D

This is an experimental project from Cocos2d-x, featuring 3D models in a 2d game.

Using Cocos2d-x 3.0 and the experimental Sprite3D.

The code of this project, Cocos2d-x, Sprite3D are all licensed under MIT

Musics are copyrighted by Matthew Pablo, and licensed under CC-BY 3.0

You may not use any art including 2d and 3d from this project for commercial purpose

###Sprite3D

The Sprite3D code featured in this project can currently load static OBJ model.

to load a model:

auto model = Sprite3D::create("3dmodel.obj", "texture.png");

###Toon Shading

There is no lighting in Cocos2d-x yet. But To compliment that, we added built-in support for toon-shader, specifically, toon outline:

auto model = Sprite3D::create("3dmodel.obj", "texture.png");
model->setOutline(1.5, Color3B(0,0,0)); // set the outline to be 1.5 point wide, and black

###3D API

3D API are available since Cocos2d-x 3.0 for all Nodes

node->setPosition3D(Vertex3F(x,y,z));
Vertex3F pos = node->getPosition3D();

node->setRotation3D(Vertex3F(x,y,z));
Vertex3F rot = node->getRotation3D(); //2d rotation is the same as rotating in z axis

3D API are also ported to some actions as well

node->runAction(RotateBy::create(Vertex3F(x,y,z)));

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windows port to the open source cocos2d-x cpp EarthWarrior3D game

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