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AppNodeEditSuccessData.md

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AppNodeEditSuccessData

Properties

Name Type Description Notes
NodeId Pointer to string The database identifier (ID) of the object you edited. [optional]

Methods

NewAppNodeEditSuccessData

func NewAppNodeEditSuccessData() *AppNodeEditSuccessData

NewAppNodeEditSuccessData instantiates a new AppNodeEditSuccessData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAppNodeEditSuccessDataWithDefaults

func NewAppNodeEditSuccessDataWithDefaults() *AppNodeEditSuccessData

NewAppNodeEditSuccessDataWithDefaults instantiates a new AppNodeEditSuccessData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetNodeId

func (o *AppNodeEditSuccessData) GetNodeId() string

GetNodeId returns the NodeId field if non-nil, zero value otherwise.

GetNodeIdOk

func (o *AppNodeEditSuccessData) GetNodeIdOk() (*string, bool)

GetNodeIdOk returns a tuple with the NodeId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNodeId

func (o *AppNodeEditSuccessData) SetNodeId(v string)

SetNodeId sets NodeId field to given value.

HasNodeId

func (o *AppNodeEditSuccessData) HasNodeId() bool

HasNodeId returns a boolean if a field has been set.

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