/
model_app_node_delete_success_data.go
executable file
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/
model_app_node_delete_success_data.go
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/*
* SOLIDserver API
*
* OpenAPI 3.0.2 API definition for SOLIDserver service from EfficientIP.<p>Copyright © 2000-2021 EfficientIP</p><p><em>All specifications and information regarding the products in this document are subject to change without notice and should not be construed as a commitment by EfficientIP. EfficientIP assumes no responsibility or liability for any mistakes or inaccuracies that may appear in this document. All statements and recommendations in this document are believed to be accurate but are presented without warranty. Users must take full responsibility for their application of any product.</em></p><p>Generated (Monday 14th of June 2021 12:30:34 PM)</p>
*
* API version: 2.0
* Contact: support-api@efficientip.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sdsclient
import (
"encoding/json"
)
// AppNodeDeleteSuccessData struct for AppNodeDeleteSuccessData
type AppNodeDeleteSuccessData struct {
// The database identifier (ID) of the object you deleted.
NodeId *string `json:"node_id,omitempty"`
}
// NewAppNodeDeleteSuccessData instantiates a new AppNodeDeleteSuccessData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAppNodeDeleteSuccessData() *AppNodeDeleteSuccessData {
this := AppNodeDeleteSuccessData{}
return &this
}
// NewAppNodeDeleteSuccessDataWithDefaults instantiates a new AppNodeDeleteSuccessData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAppNodeDeleteSuccessDataWithDefaults() *AppNodeDeleteSuccessData {
this := AppNodeDeleteSuccessData{}
return &this
}
// GetNodeId returns the NodeId field value if set, zero value otherwise.
func (o *AppNodeDeleteSuccessData) GetNodeId() string {
if o == nil || o.NodeId == nil {
var ret string
return ret
}
return *o.NodeId
}
// GetNodeIdOk returns a tuple with the NodeId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AppNodeDeleteSuccessData) GetNodeIdOk() (*string, bool) {
if o == nil || o.NodeId == nil {
return nil, false
}
return o.NodeId, true
}
// HasNodeId returns a boolean if a field has been set.
func (o *AppNodeDeleteSuccessData) HasNodeId() bool {
if o != nil && o.NodeId != nil {
return true
}
return false
}
// SetNodeId gets a reference to the given string and assigns it to the NodeId field.
func (o *AppNodeDeleteSuccessData) SetNodeId(v string) {
o.NodeId = &v
}
func (o AppNodeDeleteSuccessData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.NodeId != nil {
toSerialize["node_id"] = o.NodeId
}
return json.Marshal(toSerialize)
}
type NullableAppNodeDeleteSuccessData struct {
value *AppNodeDeleteSuccessData
isSet bool
}
func (v NullableAppNodeDeleteSuccessData) Get() *AppNodeDeleteSuccessData {
return v.value
}
func (v *NullableAppNodeDeleteSuccessData) Set(val *AppNodeDeleteSuccessData) {
v.value = val
v.isSet = true
}
func (v NullableAppNodeDeleteSuccessData) IsSet() bool {
return v.isSet
}
func (v *NullableAppNodeDeleteSuccessData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAppNodeDeleteSuccessData(val *AppNodeDeleteSuccessData) *NullableAppNodeDeleteSuccessData {
return &NullableAppNodeDeleteSuccessData{value: val, isSet: true}
}
func (v NullableAppNodeDeleteSuccessData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAppNodeDeleteSuccessData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}