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TerraInvicta.ELWS.csproj
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TerraInvicta.ELWS.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Description>ELWS Mod for Terra Invicta</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>11</LangVersion>
<Company>TerraInvicta.ELWS</Company>
<Product>TerraInvicta.ELWS</Product>
<AssemblyVersion>1.1.0</AssemblyVersion>
<FileVersion>1.1.0</FileVersion>
<PackageId>TerraInvicta.ELWS</PackageId>
<Authors>3ger</Authors>
<RootNamespace>ELWS</RootNamespace>
<Platforms>AnyCPU;x64</Platforms>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<ApplicationIcon />
<OutputType>Library</OutputType>
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>X:\Terra Invicta dev\TerraInvicta_Data\Managed\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>X:\Terra Invicta dev\TerraInvicta_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>$(TERRAINVICTA_PATH)\TerraInvicta_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(ProjectDir)ModData\ModInfo.json" DestinationFiles="$(TERRAINVICTA_PATH)\Mods\Enabled\$(ProjectName)\ModInfo.json" OverwriteReadOnlyFiles="true" />
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFiles="$(TERRAINVICTA_PATH)\Mods\Enabled\$(ProjectName)\$(ProjectName).dll" OverwriteReadOnlyFiles="true" />
<Copy SourceFiles="$(TargetDir)$(ProjectName).pdb" DestinationFiles="$(TERRAINVICTA_PATH)\Mods\Enabled\$(ProjectName)\$(ProjectName).pdb" OverwriteReadOnlyFiles="true" />
</Target>
</Project>