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changes.md

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  • Reworked the whole projectile system
  • Blue bullet slime doesn't shoot after death anymore
  • Dino is a bit more angry now
  • Halo buffed
  • Projectile light/poof effects wont work after there are 99 projectiles in game
  • Mob projectiles are capped at 199
  • Removed Tags.Torch => Tags.MobProjectile
  • Removed Tags.Gramaphone => Tags.PlayerProjectile
  • Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in
  • All projectiles will die after some time now
  • The game will give up trying to process past time if it is more than 0.25 of a second
  • If player has more than 69 projectiles old projectiles will start to break
  • Improved missile
  • Added bounce cap of 8
  • Killing shopkeeper gives you 3 scoure points now
  • Boss bullets will become scourged on 1st loop
  • Enemy bullets will become scourged on 2nd loop
  • Shopkeeper mood wont change if you are not in his room
  • Added "always cook second" to the loading screen jokes
  • Death/win screen will now have a note if the run was seeded
  • The player now actually drops all the items he collected on the run when dying (it was meant to work like that forever but was broken)
  • Some movement speed tweaks
  • Player sprite is now tilted slightly while moving
  • Ctrl+V works on beetroot now
  • Click to place bombs with bomb lamp
  • Removed aura from not reflectable projectiles
  • Added battery sfx
  • Fixed black bars not resizing (aka ui target not updating its size)
  • Mobs killed with explosive lamp will drop bombs on death
  • Unhitatble creatures wont get buffs from projectiles
  • Hopefully fixed ice level bug (rude but still)
  • Improved minimap
  • Bumped steamworks version
  • Upgraded monogame
  • Fixed weird rendering issues by flooring all rendering positions
  • Menu won't react to all keys/mouse buttons now
  • Old man will now greet you upon entering the game
  • Camera in menu wont follow the cursor anymore
  • level command now accepts second number for the loop
  • Changed how seeds work (internally), sadly probably breaks all old seeds
  • Changed how level saving works: loop levels are now stored separately instead of overwriting old files
  • Changed how scourged projectiles look
  • Flies wont deal contact damage anymore
  • Decreased room reward chance
  • Enemies in snow castle and ice ruins will now be cold immune
  • Exploding bees wont explode from melee/explosion kills
  • Ice queen hp buffed from 500 to 550
  • Queen bees projectiles wont be reflectable in 3rd phase anymore (same for the ice queen)
  • Buffed cupguy by a lot
  • Buffed post-first area wall crawler
  • Buffed maggot
  • Player hitbox is now smaller
  • New gang painting
  • Dialog options are now instant-printed, improved ui dialog in general
  • Nerfed pharaoh 300 => 250
  • Shells and some other particles will disappear in 5 instead of 10 seconds
  • Changed statues voice
  • Ice crawler projectile size buffed
  • Reverted to old map
  • Rave Cave level variant added
  • Nerfed red key attack speed, added 1 damage
  • Fixed permanent item stands missing their pickup sounds
  • Fixed a bunch of brain based softlocks
  • Made gunners/bullet slimes a bit more rare / fat in the desert biome
  • Shops & treasure rooms will now appear in emerald caves
  • Melee arcs will not be affected by range downs that go below 1
  • Nerfed ghost chase a tiny bit
  • Nerfed amurs arrow
  • Lowered default screenshake
  • Added an extra treasure room to the emerald caves