Updated on: June, 13th, 2016
Welcome to Egret!
Developed by Egret Technology, Egret Engine 3.0 includes a newly built 3D engine and a 2D engine created based on HTML5. With its robust cross-platform operability and commitment to solving the performance and fragmentation problems of HTML5 APP and games, Egret Engine 3.0 will perfectly meet developers’ needs. We appreciate every suggestion and please send it to Egret team if you have any.
This update aggregates all the changes from 3.1.1 to 3.1.2.
- Fixed WebGL rendering vector graphics may Mansian.
- HttpRequest data types support sending ArrayBuffer.
- Fixed container filter settings caused dirty rectangle drawn the wrong question.
- Fixed an irregular mask display unusual problems in native.
- Fixed layout error problem ProgressBar.
- Enter the text to set the pop-up keyboard support type.
- Fixed Wing in the member projects often given problem.
- Adjust FPS style, more intuitive display frame rate information.
- After the repair RenderTexture draw a display object property settings invalidity.
- Optimize rendering the container filter settings.
- Third-party libraries to increase PC mouse event support library.
- Filters can be optimized.
- Add Filters.