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Ginga Internals

This chapter explains the secret inner workings of Ginga and its classes so that you can subclass them and use them in your own applications.

Introduction

Ginga uses a version of the Model-View-Controller design pattern. The MVC pattern spells out a division of responsibilities and encapsulation where the Model provides various ways to access and interface to the data, the View provides ways to display the data and the Controller provides the methods and user interface hooks for controlling the view.

The Model

Hierarchy of Ginga AstroImage class

The Model classes are rooted in the base class BaseImage. The basic interface to the data is expected to be a Numpy-like array object that is obtained via the get_data() method on the model. It also provides methods for obtaining scaled, cutouts and transformed views of the data, and methods for getting and setting key-value like metadata.

There are two subclasses defined on BaseImage: RGBImage and AstroImage. RGBImage is used for displaying 3 channel RGB type images such as JPEG, TIFF, PNG, etc. AstroImage is the subclass used to represent astronomical images and its organization is shown in Figure fig-astroimage. It has two delegate objects devoted to handling World Coordinate System transformations and file IO.

New models can be created, subclassing from BaseImage or AstroImage. As long as the model duck types like a BaseImage it can be loaded into a view object with the set_image() method. AstroImage provides a few convenience methods for accessing WCS information from the attached "wcs" attribute.

The View

Class structure of Ginga basic widget viewer

Figure fig-imageviewer shows the class inheritance of the CanvasView class, which is the prototypical viewer class to use in a program. The viewer is rooted in the base class ImageViewBase, which contains the settings that control the view, such as scale (zoom), pan position, rotation, transformation, etc along with a large number of methods to manipulate the viewer. Ginga supports "backends" for different widget sets (Qt, Gtk, Tk, etc.) through various subclasses of this base class, which provide an native window or canvas widget that can be painted with the resulting RGB[A] image produced by a renderer. A CanvasView viewer can be created for any supported back end.

Every viewer has a dedicated renderer as a delegate object. Renderers are also arranged in a hierarchical class structure. The base renderer class is RenderBase, which specifies an abstract base class that should be implemented to render a Ginga canvas onto a back end-specific viewer.

The Controller

The control interface is a combination of methods on the view object and a pluggable Bindings class which handles the mapping of user input events such as mouse, gesture and keystrokes into methods in the viewer. There are many callback functions that can be registered, allowing the user to create their own custom user interface for manipulating the view.

CanvasView connects various user interface events (mouse/cursor, keystrokes, etc.) with methods in the BindingMapper and Bindings delegate objects to implement most of the user event handling logic. With this layered class construction combined with appropriate delegate objects, it is possible to minimize the widget specific code and reuse a large amount of code across widget sets and platforms. This architecture makes it a fairly simple process to port the basic Ginga functionality to a new widget set. All that is required is that the new widget set have some kind of native widget that supports painting an RGB image (like a canvas or image widget) and a way to register for user interaction events on that widget.

Graphics on Ginga

Class structure of Ginga DrawingCanvas class.

Ginga's graphics are all rendered from objects placed on a Ginga canvas, including images. A Ginga canvas is a bit different from other types of canvases used in other graphics programs. For one thing, it has no inherent color or scale in any type of unit; it acts as a container for other graphics objects that are stacked in a particular order. A canvas itself is an object that can be placed on a canvas and so it is quite straightforward to have canvases nested in canvases or several canvases stacked together on one canvas, etc. The type of canvas that you will see used most frequently (primarily for its flexibility) is the DrawingCanvas, so named because it not only allows all the typical objects to be placed on it, but it also has methods that allow the user to draw or edit objects interactively on it. The relationship of a viewer to a canvas is that the viewer displays a canvas with a certain scale, rotation, transformations, color-mapping, pan position, etc. A canvas might be shared with another viewer which has different settings for those things.

All objects that can be drawn by Ginga (e.g. placed in a canvas) are decended from the CanvasObjectBase type, and made by using subclasses or composing with mixin classes to derive new object types. We will use the general term "Ginga canvas objects" to describe these various entities. In Figure fig-drawingcanvas we can see that a DrawingCanvas is a composite of a UIMixin (user-interface mixin), a DrawingMixin and a Canvas. A Canvas in turn is a composite of a CanvasMixin and a CompoundObject. A CompoundObject is a composite of a CompoundMixin and a CanvasObjectBase.

Other Ginga canvas objects have a simpler pedigree. For example, a Box is a composite of a OnePointTwoRadiusMixin and a CanvasObjectBase--so is an Ellipse. The use of these mixin classes allows common functionality and attributes to be shared where the similarities allow.

For more information on canvases and canvas objects, refer to Chapter_ch-canvas_graphics.

Miscellaneous Topics

I want to use my own World Coordinate System!

No problem. Ginga encapsulates the WCS behind a pluggable object used in the AstroImage class. Your WCS should implement this abstract class:

def MyWCS(object):
    def __init__(self, logger):
        self.logger = logger

    def get_keyword(self, key):
        return self.header[key]

    def get_keywords(self, *args):
        return [self.header[key] for key in args]

    def load_header(self, header, fobj=None):
        pass

    def pixtoradec(self, idxs, coords='data'):
        # calculate ra_deg, dec_deg
        return (ra_deg, dec_deg)

    def radectopix(self, ra_deg, dec_deg, coords='data', naxispath=None):
        # calculate x, y
        return (x, y)

    def pixtosystem(self, idxs, system=None, coords='data'):
        return (deg1, deg2)

    def datapt_to_wcspt(self, datapt, coords='data', naxispath=None):
        return [[ra_deg_0, dec_deg_0], [ra_deg_1, dec_deg_1], ...,
                [ra_deg_n, dec_deg_n]]

    def wcspt_to_datapt(self, wcspt, coords='data', naxispath=None):
        return [[x0, y0], [x1, y1], ..., [xn, yn]]

To use your WCS with Ginga create your images like this:

from ginga.AstroImage import AstroImage
AstroImage.set_wcsClass(MyWCS)
...

image = AstroImage()
...
view.set_image(image)

or you can override the WCS on a case-by-case basis:

from ginga.AstroImage import AstroImage
...

image = AstroImage(wcsclass=MyWCS)
...
view.set_image(image)

You could also subclass AstroImage or BaseImage and implement your own WCS handling. There are certain methods in AstroImage used for graphics plotting and plugins, however, so these would need to be supported if you expect the same functionality.

I want to use my own file storage format, not FITS!

First of all, you can always create an AstroImage and assign its components for wcs and data explicitly. Assuming you have your data loaded into an numpy array named data:

from ginga import AstroImage
...

image = AstroImage()
image.set_data(data)

To create a valid WCS for this image, you can set the header in the image (this assumes header is a valid mapping of keywords to values):

image.update_keywords(header)

An AstroImage can then be loaded into a viewer object with set_dataobj(). If you need a custom WCS see the notes in Section sec-custom-wcs. If, however, you want to add a new type of custom loader into Ginga's file loading framework, you can do so using the following instructions.

Adding a new kind of file opener

Ginga's general file loading facility breaks the loading down into two phases: first, the file is identified by its magic signature (requires the optional Python module python-magic be installed) or MIME type. Once the general category of file is known, methods in the specific I/O module devoted to that type are called to load the file data.

The ginga.util.loader module is used to register file openers. An opener is a class that understand how to load data objects from a particular kind of file format.

For implementing your own special opener, take a look at the BaseIOHandler class in ginga.util.io.io_base. This is the base class for all I/O openers for Ginga. Subclass this class, and implement all of the methods that raise NotImplementedError and optionally implement any other methods marked with the comment "subclass should override as needed". You can study the io_fits and io_rgb modules to see how these methods are implemented for specific formats. Here is an example opener class for HDF5 standard image files:

code/io_hdf5.py

Once you have created your opener class (e.g. HDF5FileHandler), you can register it by:

from ginga.util import loader
import io_hdf5
loader.add_opener(io_hdf5.HDF5FileHandler, ['application/x-hdf'])

If you want to use this with the Ginga reference viewer, a good place to register the opener is in your ginga_config.py as discussed in Section sec-workspaceconfig of the Reference Viewer Manual. The best place is probably by implementing pre_gui_config and registering it as shown above in that function. Once your loader is registered, you will be able to drag and drop files and use the reference viewers regular loading facilities to load your data.

Changes to Ginga API in v4.0.0

Prior to Ginga v4.0.0, it was possible to use a combination viewer and canvas--a viewer object that acts also like a ginga canvas. These were accessible via the ImageViewCanvas* classes.

In Ginga v4.0.0 these "dual entity" classes have been removed, to simplify the code and clearly delineate the use of each kind of object: a viewer shows the contents of a canvas for some backend, whereas a canvas contains the items to be viewed (and can be shared by viewers).

If you have legacy code that is making canvas API calls on the viewer, you simply need to use the get_canvas() method on the viewer to get the canvas object and then make the canvas API call on that.

Porting Ginga to a New Widget Set

[TBD]