/
host.go
65 lines (58 loc) · 1.16 KB
/
host.go
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package game
import (
"log"
"strconv"
)
// The Host of a game is the client which receives incoming question texts and
// which handles time synchronisation for the rest of the game.
type Host struct {
Client
}
func (h Host) Run(ev chan Action) {
h.Open()
defer func() {
select {
case ev <- EndGame{"host disconnect", false}:
case <-h.Ctx.Done():
}
h.Cancel()
log.Printf("%s (host) disconnected", h.conn.RemoteAddr())
}()
readloop:
for {
cmd, data, err := h.ReadString()
if err != nil {
log.Println("host:", err)
h.CloseReason(err.Error())
return
}
switch cmd {
case MessageCountdown:
time, err := strconv.ParseInt(data, 10, 32)
if err != nil {
log.Println("invalid countdown timer:", data)
break
}
ev <- StartGame{int(time)}
case MessageKick:
id, err := strconv.ParseInt(data, 10, 32)
if err != nil {
break
}
ev <- KickPlayer{int(id)}
case MessageStartGame:
ev <- StartGame{}
case MessageNextQuestion:
ev <- NextQuestion{}
case MessageAnswerNow:
ev <- StartAnswer{}
case MessageQuestionEnd:
ev <- EndAnswer{}
}
select {
case <-h.Ctx.Done():
break readloop
default:
}
}
}