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this is probably one of the coolest features to add: both dynamic and static lights, with and without shadow casting, feathered and pixel perfect. Impact++ library has a very good implementation of all of them.
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This wolud be cool! I love 2D games with dynamic lighting. Adds a very good feeling to the game and a game engine with such feature would attract a lot of game artists.
for my point of vie it is just additional filter layer, that can be done easily with masking, crate overlay, than on top (for each light) add cutting mask (and update each frame), - dynamic light is ready
this is probably one of the coolest features to add: both dynamic and static lights, with and without shadow casting, feathered and pixel perfect. Impact++ library has a very good implementation of all of them.
The text was updated successfully, but these errors were encountered: