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[Player] Overheating mechanic #8

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ekliot opened this issue Jan 2, 2019 · 0 comments
Open

[Player] Overheating mechanic #8

ekliot opened this issue Jan 2, 2019 · 0 comments
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@ekliot
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ekliot commented Jan 2, 2019

When the player fires a blast, there is a threshold (either unified, or for each arm) that, if exceeded, will cause the player to explode, dealing them damage and stunning them, as well as sending them flying in a random direction.

This includes a UI element to represent the heat gague

Possible other things:

  • blasts become more powerful the closer the player is to the threshold

Things to consider:

  • heat decay rate
  • heat build rate
  • force of explosion
  • damage amt
  • stun system (put issue # here)
@ekliot ekliot created this issue from a note in Gameplay (To do) Jan 2, 2019
@ekliot ekliot moved this from To do to In progress in Gameplay Jan 2, 2019
@ekliot ekliot added the feature New feature label Jan 2, 2019
@ekliot ekliot self-assigned this Jan 2, 2019
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