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Simplify face triangulation #135
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So this is intentional: imagine the two cubes have different textures applied; if these middle verts are removed, there is no way to apply the original textures. To get what you want, you simply need to call |
Oh indeed, It seems to me that some of the errors in samples test (mentioned in #125 (comment)) might be related to #102. Should we keep this open until we fix this (removing the |
No, I don't think we want to do that, for exactly the reason I put above. Even if those two boxes are identical and have the same textures applied to their faces (same |
Oh OK I see, sorry I wasn't thinking about texture previously. Just thought of a way of optimizing this with lazy evaluation though :). |
Currently, vertices coming from different meshes are labelled with different
meshID
, preventing them from merging. However, when joining manifolds face-to-face, it may be desirable to assign vertices with the same original meshID the same meshID and redo/simplify the face triangulation to reduce the number of vertices.For example, consider the result of the
Boolean.FaceUnion
test:Can we make it so that it will not have vertices in the middle?
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