forked from atolVerderben/tentsuyu
/
button.go
56 lines (47 loc) · 1.19 KB
/
button.go
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package tentsuyu
import "github.com/hajimehoshi/ebiten/v2"
// A Button is an input which can be either JustPressed, JustReleased or Down. Common uses would be for, a jump key or an action key.
type Button struct {
Triggers []ebiten.Key
Name string
input *InputController
}
//NewButton creates a new button
func NewButton(name string, triggerKeys []ebiten.Key, input *InputController) Button {
b := Button{
Triggers: triggerKeys,
Name: name,
input: input,
}
return b
}
// JustPressed checks whether an input was pressed in the previous frame.
func (b Button) JustPressed() bool {
for _, trigger := range b.Triggers {
v := b.input.keyManager.Get(trigger).JustPressed()
if v {
return v
}
}
return false
}
// JustReleased checks whether an input was released in the previous frame.
func (b Button) JustReleased() bool {
for _, trigger := range b.Triggers {
v := b.input.keyManager.Get(trigger).JustReleased()
if v {
return v
}
}
return false
}
// Down checks whether the current input is being held down.
func (b Button) Down() bool {
for _, trigger := range b.Triggers {
v := b.input.keyManager.Get(trigger).Down()
if v {
return v
}
}
return false
}