You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In my custom scene, if I generate a wall with 500 chunks (each with a blue outer material and white inner material), I roughly get 2000 batches.
Now, I am still learning about graphics so it may easily be a misunderstanding from my side, but I would expect the number of batches to be 1000, since there are 2 different materials per chunk, thus 2*500 = 1000.
Moreover, since they are sharing the two repeated materials, shouldn't batching actually be much lower, thus actually saving ms?
What rendering concepts am I missing?
Thanks in advance
The text was updated successfully, but these errors were encountered:
Hi,
In my custom scene, if I generate a wall with 500 chunks (each with a blue outer material and white inner material), I roughly get 2000 batches.
Now, I am still learning about graphics so it may easily be a misunderstanding from my side, but I would expect the number of batches to be 1000, since there are 2 different materials per chunk, thus 2*500 = 1000.
Moreover, since they are sharing the two repeated materials, shouldn't batching actually be much lower, thus actually saving ms?
What rendering concepts am I missing?
Thanks in advance
The text was updated successfully, but these errors were encountered: