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[Physics.PhysX] cleaning the mesh failed #22
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I’m aware of this bug, but currently I don’t really have ideas as to what is causing it. The most logical reason in my opinion is something to do with the density calculation in HeightmapDensityCalculationJob.cs. I will probably try to fix this soon. |
I have figured out what is causing this, but haven't thought of a solution yet. It is caused when a chunk's only mesh is a tiny edge. It can be seen in this video: https://vimeo.com/399672667. The grey box (which can be barely seen) is the chunk that is causing the error. At 8 seconds in the video, I'm showing the edge that is inside the error-chunk causing the problem. |
Hello,I fork you project ,and create my tools based on it. In my project I can editor terrain in editor mode and save chunk states ,serialize densities. You can use "tools/Create Voxel World" create terrain. |
Fixed in develop branch. Commit id: 67a254f |
Fixed in master |
I don't know this my promble or is a bug or something else.
This appears in "Heightmap World Example" .
I open with Unity2019.3.2f1.
And I really like this project. I appreciate your work.
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