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Some vendors have inventory you have to unlock. I know Nuko did some work with achievements that I think are somewhat similar. I'm thinking specifically of the gemstone vendors (mostly because I'm trying to grind them to get some orchestrions lol). It would be nice to provide additional info for things that you haven't unlocked yet.
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For checking if certain gemstone vendors/items are unlocked, reversing the part where the client receives Shared FATEs data is probably the most ideal way. And I'm really not sure if this can be automated since some require the player to have quests finished to unlock, and it could be really painful to implement if SE decides to mess around in the future.
Edit:
reversing the part where the client receives Shared FATEs data
Just dug into this a little bit, the game calls RequestAchievementProgress for each area to get the progress, so I guess it can be easily done by calling FFXIVClientStructs.FFXIV.Client.Game.UI.Instance()->IsComplete(shared_fates_id)
I'm not familiar with how FFXIVClientStructs.FFXIV.Client.Game.UI.Instance()->IsComplete(shared_fates_id) works, so maybe the following notes are exactly what Nuko already said, but here they are anyway.
I think each "unlock" can be looked for by specific achievements. For example, When you complete the 60 FATEs for an area, you get an achievement. In addition, when you complete all shared FATEs for an expansion, say EW, you get another achievement, which unlocks the gemstone vendor in Sharlyan.
All this to say, possibly we could just expand on the achievement work Nuko already did. Possibly by adding more hacky fixes.
Some vendors have inventory you have to unlock. I know Nuko did some work with achievements that I think are somewhat similar. I'm thinking specifically of the gemstone vendors (mostly because I'm trying to grind them to get some orchestrions lol). It would be nice to provide additional info for things that you haven't unlocked yet.
The text was updated successfully, but these errors were encountered: