/
A_Theme___Tetris_with_Bass.ino
132 lines (112 loc) · 6.72 KB
/
A_Theme___Tetris_with_Bass.ino
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/*A Theme - Tetris
with Bass
Uses Arduino tone library pitches.h [http://arduino.cc/en/Tutorial/tone ]
by electricmango
https://electricmango.github.io
Thanks to Gori Fater for uploading the sheet music on Google.
http://www.gamemusicthemes.com/sheetmusic/gameboy/tetris/
Version 1.0.4
-------------------------------------------------------------------------
A Theme - Tetris with Bass is licensed under the
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
The full license is available at https://creativecommons.org/licenses/by-sa/4.0/legalcode
Copyright (c) 2012 ~ 2015 electricmango
-------------------------------------------------------------------------
A_Theme___Tetris_with_Bass.ino
*/
#include "pitches.h"
//notes in the melody:
int melody[] = {
NOTE_E5, NOTE_E3, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_D5, NOTE_C5,
NOTE_B4, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_C5, NOTE_E5, NOTE_A3, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_G4, NOTE_C5, NOTE_D5, NOTE_E3, NOTE_E5,
NOTE_E3, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_B2,
NOTE_C3, NOTE_D3, NOTE_D5, NOTE_F5, NOTE_A5, NOTE_C5, NOTE_C5, NOTE_G5,
NOTE_F5, NOTE_E5, NOTE_C3, 0, NOTE_C5, NOTE_E5, NOTE_A4, NOTE_G4, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_G4, NOTE_E5,
NOTE_G4, NOTE_C5, NOTE_E4, NOTE_A4, NOTE_E3, NOTE_A4, 0,
NOTE_E5, NOTE_E3, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_D5, NOTE_C5,
NOTE_B4, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_C5, NOTE_E5, NOTE_A3, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_G4, NOTE_C5, NOTE_D5, NOTE_E3, NOTE_E5,
NOTE_E3, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_B2,
NOTE_C3, NOTE_D3, NOTE_D5, NOTE_F5, NOTE_A5, NOTE_C5, NOTE_C5, NOTE_G5,
NOTE_F5, NOTE_E5, NOTE_C3, 0, NOTE_C5, NOTE_E5, NOTE_A4, NOTE_G4, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_G4, NOTE_E5,
NOTE_G4, NOTE_C5, NOTE_E4, NOTE_A4, NOTE_E3, NOTE_A4, 0,
NOTE_E4, NOTE_E3, NOTE_A2, NOTE_E3, NOTE_C4, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_D4, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_B3, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_C4, NOTE_E3, NOTE_A2, NOTE_E3, NOTE_A3, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_GS3, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_B3, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_E4, NOTE_E3, NOTE_A2, NOTE_E3, NOTE_C4, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_D4, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_B3, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_C4, NOTE_E3, NOTE_E4, NOTE_E3, NOTE_A4, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_GS4, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_E5, NOTE_E3, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_D5, NOTE_C5,
NOTE_B4, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_C5, NOTE_E5, NOTE_A3, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_G4, NOTE_C5, NOTE_D5, NOTE_E3, NOTE_E5,
NOTE_E3, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_B2,
NOTE_C3, NOTE_D3, NOTE_D5, NOTE_F5, NOTE_A5, NOTE_C5, NOTE_C5, NOTE_G5,
NOTE_F5, NOTE_E5, NOTE_C3, 0, NOTE_C5, NOTE_E5, NOTE_A4, NOTE_G4, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_G4, NOTE_E5,
NOTE_G4, NOTE_C5, NOTE_E4, NOTE_A4, NOTE_E3, NOTE_A4, 0,
NOTE_E5, NOTE_E3, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_D5, NOTE_C5,
NOTE_B4, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_C5, NOTE_E5, NOTE_A3, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_G4, NOTE_C5, NOTE_D5, NOTE_E3, NOTE_E5,
NOTE_E3, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_A4, NOTE_A3, NOTE_B2,
NOTE_C3, NOTE_D3, NOTE_D5, NOTE_F5, NOTE_A5, NOTE_C5, NOTE_C5, NOTE_G5,
NOTE_F5, NOTE_E5, NOTE_C3, 0, NOTE_C5, NOTE_E5, NOTE_A4, NOTE_G4, NOTE_D5,
NOTE_C5, NOTE_B4, NOTE_E4, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_G4, NOTE_E5,
NOTE_G4, NOTE_C5, NOTE_E4, NOTE_A4, NOTE_E3, NOTE_A4, 0,
NOTE_E4, NOTE_E3, NOTE_A2, NOTE_E3, NOTE_C4, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_D4, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_B3, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_C4, NOTE_E3, NOTE_A2, NOTE_E3, NOTE_A3, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_GS3, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_B3, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_E4, NOTE_E3, NOTE_A2, NOTE_E3, NOTE_C4, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_D4, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_B3, NOTE_E3, NOTE_GS2, NOTE_E3,
NOTE_C4, NOTE_E3, NOTE_E4, NOTE_E3, NOTE_A4, NOTE_E3, NOTE_A2, NOTE_E3,
NOTE_GS4, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_GS2, NOTE_E3, NOTE_GS2, NOTE_E3,
};
//note durations: 4 = quarter note, 8 = eighth note, etc
int noteDurations[] = {
8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,4,8,8,16,16,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,4,8,8,16,16,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,4,8,8,16,16,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,4,8,8,16,16,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
};
void setup(){
//iterate over the notes of the melody:
for (int thisNote = 0; thisNote < sizeof(melody) / sizeof(melody[0]); thisNote++){
/*
to calculate the note duration, take one second divided by the note type.
e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
*/
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
/*
to distinguish the notes, set a minimum time between them.
the note's duration + 30% seems to work well:
*/
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8); //stop the tone playing:
}
digitalWrite(8,LOW);
}
void loop(){ /*press reset to replay. */ }