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Copyright (c) 2004-2017, Elements Interactive B.V., the Netherlands | ||
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All rights reserved. | ||
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Redistribution and use in source and binary forms, with or without modification, | ||
are permitted provided that the following conditions are met: | ||
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* Redistributions of source code must retain the above copyright notice, | ||
this list of conditions and the following disclaimer. | ||
* Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
* Neither the name of the owner nor the names of its contributors may be | ||
used to endorse or promote products derived from this software without | ||
specific prior written permission. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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# EDGELIB SDK | ||
EDGELIB is a [feature-rich framework](documentation/features/README.md) written in C++ and a set of build tools to ease cross-platform development of games and applications. | ||
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[Elements Interactive](https://www.elements.nl) maintained EDGELIB actively between 2004 and 2012 and was used in many great mobile games, including Syberia by Tetraedge Games, Rough Cookie's acclaimed Star Defense and Elements' own mobile games. | ||
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The SDK is mainly targeted at mobile and handheld platforms, but also allows desktop builds on Linux, Mac OS X and Windows for quick testing. Supported mobile platforms include Windows Mobile/CE, Symbian, iOS, Android, Maemo 5, and various others. | ||
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Enjoy! And please let us know at _edgelib [at] elements [dot] nl_ if you find EDGELIB useful! | ||
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# License | ||
While Elements Interactive does not maintain, support or commercialize EDGELIB anymore, the code is now provided to the open source community under the [3-clause BSD license](LICENSE). | ||
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# Getting started | ||
With the majority of platform SDKs being Windows-only in 2012, the tools assume a Windows environment, but components can be built from the host for which individual SDKs have been targeted. | ||
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The [original EDGELIB 4.02 documentation from 2012](documentation/README.md) is bundled with this repository, where you can have a look at the [Getting Started section](documentation/getting_started/README.md) and the [SDK Reference](reference/README.md). | ||
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Also the original development project files have been included for convenience. You will still need to manually install the platform SDKs and update the paths. There is a significant chance however that some of the required software or libraries are either no longer available, or not able to run anymore on current configurations. | ||
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# Third party libraries | ||
EDGELIB contains the following third-party libraries. Source code of these libraries are included in the [`external`](external) directory. | ||
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* The complete Small JPEG Decoder Library v0.93b distribution is included in the EDGELIB SDK and can be found in the directory [`external/jpgd093b`](external/jpgd093b). | ||
* The complete MD5-CC v1.02 distribution is included in the EDGELIB SDK and can be found in the directory [`external/md5-cc-102`](external/md5-cc-102). | ||
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## Small JPEG Decoder Library v0.93b | ||
This software contains code based on the Small JPEG Decoder Library v0.93b by Rich Geldreich licensed under LGPL. Copyright (C) 1994-2000 Rich Geldreich. | ||
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Portions of this software are based on the work of the Independent JPEG Group. Parts are copyright (C) 1991-1998, Thomas G. Lane. | ||
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## MD5-CC v1.02 | ||
This software contains a C++/object oriented translation and modification of MD5 (version 1.02) by Mordechai T. Abzug. | ||
Translation and modification (c) 1995 by Mordechai T. Abzug | ||
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Copyright 1991-1992 RSA Data Security, Inc. | ||
The MD5 algorithm is defined in RFC 1321. This implementation is derived from the reference C code in RFC 1321 which is covered by the following copyright statement: | ||
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Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved. | ||
License to copy and use this software is granted provided that it is identified as the ``RSA Data Security, Inc. MD5 Message-Digest Algorithm'' in all material mentioning or referencing this software or this function. | ||
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License is also granted to make and use derivative works provided that such works are identified as "derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm'' in all material mentioning or referencing the derived work. | ||
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RSA Data Security, Inc. makes no representations concerning either the merchantability of this software or the suitability of this software for any particular purpose. It is provided ``as is'' without express or implied warranty of any kind. | ||
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These notices must be retained in any copies of any part of this documentation and/or software. |
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:warning: _This file was converted from the EDGELIB 4.02 documentation from 2012 and is included for historic purposes. The documentation is not maintained anymore: information is outdated and external links might be broken._ | ||
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# EDGELIB 4.02 documentation | ||
The following documentation is available: | ||
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* [Features](features/README.md) | ||
* [Getting started](getting_started/README.md) | ||
* [Reference](reference/README.md) | ||
* [Release history](release_history/README.md) | ||
* [Tutorials](tutorials/README.md) |
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:warning: _This file was converted from the EDGELIB 4.02 documentation from 2012 and is included for historic purposes. The documentation is not maintained anymore: information is outdated and external links might be broken._ | ||
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# Features | ||
EDGELIB is a feature-rich SDK for mobile game development. See the below categories to find out more about the features of EDGELIB 4.02. | ||
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* [General](features_general.md) | ||
* [2D Graphics](features_2dgraphics.md) | ||
* [3D Graphics](features_3dgraphics.md) | ||
* [Networking](features_networking.md) | ||
* [Input](features_input.md) | ||
* [Sound](features_sound.md) | ||
* [File handling](features_filehandling.md) | ||
* [Data processing](features_dataprocessing.md) | ||
* [Memory management](features_memorymanagement.md) | ||
* [Miscellaneous](features_miscellaneous.md) | ||
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