-
Notifications
You must be signed in to change notification settings - Fork 3
/
9. Transforms 2.v4p
523 lines (523 loc) · 26.6 KB
/
9. Transforms 2.v4p
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
<!DOCTYPE PATCH SYSTEM "http://vvvv.org/versions/vvvv45beta26.dtd" >
<PATCH nodename="C:\kimchiandchips\Workshops\VVVV.Tutorials.Fundamentals\9. Transforms 2.v4p" filename="C:\kimchiandchips\Workshops\VVVV.Tutorials.Fundamentals\8. Transforms 2.v4p" locked="0" systemname="8. Transforms 2">
<BOUNDS height="13725" left="5310" top="600" type="Window" width="16800">
</BOUNDS>
<NODE componentmode="InABox" id="0" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="225" top="150" type="Node" width="1380">
</BOUNDS>
<BOUNDS height="1095" left="225" top="150" type="Box" width="7665">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|9. Transforms 2|">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="1">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Size" slicecount="1" values="42">
</PIN>
</NODE>
<NODE componentmode="InABox" id="2" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="105" top="12405" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="750" left="105" top="12405" type="Box" width="5325">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|Created by Elliot Woods.&cr;&lf;Distributed under the MIT license (check file LICENSE) for details.&cr;&lf;Generally you can do whatever you want with these files. have fun!|">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="1">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
</NODE>
<NODE componentmode="InABox" id="5" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="5805" top="2640" type="Node" width="1380">
</BOUNDS>
<BOUNDS height="540" left="5805" top="2640" type="Box" width="2085">
</BOUNDS>
<PIN encoded="0" pinname="Input String" visible="1">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Size" slicecount="1" values="12">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="Author">
</PIN>
</NODE>
<NODE componentmode="InABox" id="6" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="225" top="1260" type="Node" width="1380">
</BOUNDS>
<BOUNDS height="1155" left="225" top="1260" type="Box" width="7665">
</BOUNDS>
<PIN encoded="0" pinname="Input String" visible="1">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Size" slicecount="1" values="12">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="Description">
</PIN>
</NODE>
<INFO author="Elliot Woods" description="Introducing cameras, and briefly touching on 3D transforms" tags="Camera, Transform Vector">
</INFO>
<NODE componentmode="Hidden" filename="Subpatches\GetMetadata (VVVV).v4p" hiddenwhenlocked="1" id="10" nodename="GetMetadata (VVVV)" systemname="GetMetadata (VVVV)">
<BOUNDS height="100" left="5820" top="1800" type="Node" width="100">
</BOUNDS>
<PIN pinname="Patch" visible="1">
</PIN>
<BOUNDS height="3465" left="14520" top="5520" type="Window" width="4680">
</BOUNDS>
<PIN pinname="Author" visible="1">
</PIN>
<PIN pinname="Description" visible="1">
</PIN>
<PIN pinname="Tags" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" hiddenwhenlocked="1" id="8" nodename="PatchAlias (VVVV)" systemname="PatchAlias (VVVV)">
<BOUNDS height="100" left="5820" top="1350" type="Node" width="100">
</BOUNDS>
<PIN pinname="Patch" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="10" dstpinname="Patch" hiddenwhenlocked="1" srcnodeid="8" srcpinname="Patch">
</LINK>
<LINK dstnodeid="6" dstpinname="Input String" hiddenwhenlocked="1" linkstyle="VHV" srcnodeid="10" srcpinname="Description">
<LINKPOINT x="6445" y="2205">
</LINKPOINT>
<LINKPOINT x="245" y="2355">
</LINKPOINT>
</LINK>
<NODE componentmode="InABox" id="11" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="225" top="2640" type="Node" width="1380">
</BOUNDS>
<BOUNDS height="540" left="225" top="2640" type="Box" width="5520">
</BOUNDS>
<PIN encoded="0" pinname="Input String" visible="1">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Size" slicecount="1" values="12">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="Tags">
</PIN>
</NODE>
<LINK dstnodeid="11" dstpinname="Input String" hiddenwhenlocked="1" linkstyle="VHV" srcnodeid="10" srcpinname="Tags">
<LINKPOINT x="7015" y="2293">
</LINKPOINT>
<LINKPOINT x="275" y="2448">
</LINKPOINT>
</LINK>
<LINK dstnodeid="5" dstpinname="Input String" hiddenwhenlocked="1" srcnodeid="10" srcpinname="Author">
</LINK>
<NODE componentmode="InABox" id="103" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="8145" top="3465" type="Node" width="330">
</BOUNDS>
<BOUNDS height="7515" left="8145" top="3465" type="Box" width="345">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="||">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="1">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
</NODE>
<NODE componentmode="InABox" id="12" nodename="IOBox (String)" systemname="IOBox (String)">
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[0 - Object, World, View, Projection]&cr;&lf;Within the 3D world of computer graphics, there are many spaces. The most general ones are:&cr;&lf;<ul>&cr;&lf;<li><concept>Object</concept> - The coordinates within the object</li>&cr;&lf;<li><concept>World</concept> - The coordinates with the world containing all the objects. When we transformed our quads before, we were transforming them in the world space. This is a <concept>Euclidean</concept> coordinate system, i.e. right angles are preserved </li>&cr;&lf;<li><concept>View</concept> - The World transformed from a particular viewpoint's position (trasforming a position is commonly called a translation) and rotation. This space is still Euclidean</li>&cr;&lf;<li><concept>Projection</concept> - This is the coordinate system of the camera onto the scene. When a perspective transform is applied to the scene, then this space is non-Euclidean, and is instead <concept>Projective</concept>&cr;&lf;<br />&cr;&lf;Alternatively we can also think of Projection Space (especially when projection mapping) as the coordinate system of the projector. This then becomes the coordinate system which has to match up with real world objects that we are projecting onto</li>&cr;&lf;</ul>|">
</PIN>
<BOUNDS height="270" left="2340" top="3540" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="345" left="2340" top="3540" type="Box" width="4020">
</BOUNDS>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="InABox" id="181" nodename="Renderer (EX9)" systemname="Renderer (EX9)">
<BOUNDS height="100" left="270" top="5565" type="Node" width="100">
</BOUNDS>
<BOUNDS height="4245" left="270" top="5565" type="Box" width="7380">
</BOUNDS>
<BOUNDS height="5010" left="8835" top="6315" type="Window" width="6240">
</BOUNDS>
<PIN pinname="Layers" visible="1">
</PIN>
<PIN pinname="View" visible="1">
</PIN>
<PIN pinname="Projection" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" filename="%VVVV%\modules\vvvv group\EX9\AxisAndGrid (DX9).v4p" id="182" nodename="AxisAndGrid (DX9)" systemname="AxisAndGrid (DX9)">
<BOUNDS height="100" left="255" top="5025" type="Node" width="100">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="181" dstpinname="Layers" srcnodeid="182" srcpinname="Layer">
</LINK>
<NODE componentmode="InABox" id="183" nodename="IOBox (String)" systemname="IOBox (String)">
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[1 - 3D Camera]&cr;&lf;&cr;&lf;It may be difficult to admit, but much of our lives are 2D. Our eyes see fundamentally in 2D, and its only by having a pair of them that we get a sense of 3D. But it is only a sense, and in truth, we are always limited to seeing 2D projections of things. This is generally true in computer graphics, especially when displayed on a monitor.&cr;&lf;<br />&cr;&lf;&cr;&lf;So how do we see something in 3D? Well, we get a camera that we can move!&cr;&lf;<br />&cr;&lf;&cr;&lf;Create:&cr;&lf;<ol>&cr;&lf;<li>A <node>Renderer (EX9)</node> and put it into the patch using <key>Alt</key>+<key>2</key></li>&cr;&lf;<li>An <node>AxisAndGrid (DX9)</node>. Connect this to the <node>Renderer</node></li>&cr;&lf;<li>A <node>Camera (Transform Softimage)</node>.</li>&cr;&lf;</ol>&cr;&lf;&cr;&lf;<br />&cr;&lf;Now hook up the camera. &cr;&lf;<ul>&cr;&lf;<li>Connect the <pin>View</pin> output of <node>Camera</node> (2nd output) to the <pin>View</pin> input of <node>Renderer</node>.</li>&cr;&lf;<li>Do the same for <pin>Projection</pin></li>&cr;&lf;</ul>&cr;&lf;&cr;&lf;<br />&cr;&lf;Now we can see the axis and grid from a perspective viewpoint.&cr;&lf;&cr;&lf;<br />&cr;&lf;You can use the following controls to manipulate the camera:&cr;&lf;<br />&cr;&lf;<ul>&cr;&lf;<li><key>O</key>+<hold/><lmb/> - Orbit</li>&cr;&lf;<li><key>P</key>+<hold/><rmb/> - Dolly (fast)</li>&cr;&lf;<li><key>P</key>+<hold/><lmb/> - Dolly (slow)</li>&cr;&lf;<li><key>Z</key>+<hold/><lmb/> - Move</li>&cr;&lf;<li><key>Z</key>+<hold/><rmb/> - Zoom</li>&cr;&lf;<li>Hold <key>R</key> to reset the view</li>&cr;&lf;</ul>&cr;&lf;&cr;&lf;<br />&cr;&lf;&cr;&lf;Be careful not to destroy your patch with all those mouse actions!|">
</PIN>
<BOUNDS height="270" left="2340" top="4140" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="345" left="2340" top="4140" type="Box" width="4020">
</BOUNDS>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="Hidden" filename="%VVVV%\modules\vvvv group\Transform\Camera (Transform Softimage).v4p" id="184" nodename="Camera (Transform Softimage)" systemname="Camera (Transform Softimage)">
<BOUNDS height="100" left="5805" top="4995" type="Node" width="100">
</BOUNDS>
<PIN pinname="View" visible="1">
</PIN>
<PIN pinname="Projection" visible="1">
</PIN>
<BOUNDS height="13170" left="5520" top="1200" type="Window" width="17160">
</BOUNDS>
</NODE>
<LINK dstnodeid="181" dstpinname="View" srcnodeid="184" srcpinname="View">
</LINK>
<LINK dstnodeid="181" dstpinname="Projection" srcnodeid="184" srcpinname="Projection">
</LINK>
<NODE componentmode="InABox" id="185" nodename="IOBox (String)" systemname="IOBox (String)">
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[3 - 3D vector transforms]&cr;&lf;&cr;&lf;Create a copy of the patch we just made, and insert a <node>Group (EX9)</node> between the <node>AxisAndGrid</node> and your <node>Renderer</node>&cr;&lf;<br />&cr;&lf;&cr;&lf;Create a <node>Sphere (DX9)</node> and attach it to the <pin>Layer 2</pin> input of <node>Group</node>.&cr;&lf;<br />&cr;&lf;&cr;&lf;Add a <node>Translate (Transform Vector)</node> and attach the output to <node>Sphere</node>'s <pin>Transform</pin> input.&cr;&lf;<br />&cr;&lf;&cr;&lf;Create a <node>RandomSpread</node> and attach its <pin>Output</pin> to the <node>Translate</node>'s <pin>XYZ</pin> input.&cr;&lf;<br />&cr;&lf;&cr;&lf;Add an <node>IOBox</node> to <node>RandomSpread</node>'s <pin>Spread Count</pin> input.&cr;&lf;<br />&cr;&lf;&cr;&lf;Give that <node>IOBox</node> a value of <b>120</b>. This means you have 40 3D vectors, and therefore 40 spheres.&cr;&lf;<br />&cr;&lf;&cr;&lf;To make them look less blocky. Increase the <pin>Resolution X</pin> and <pin>Resolution Y</pin> pins on the <node>Sphere</node> node. Be careful not to go too high, especially on older graphics cards!|">
</PIN>
<BOUNDS height="270" left="8715" top="300" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="345" left="8715" top="300" type="Box" width="3120">
</BOUNDS>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="InABox" id="186" nodename="IOBox (String)" systemname="IOBox (String)">
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[2 - Modules]&cr;&lf;&cr;&lf;Bits of code that you want to use all the time can be wrapped up in packages called <concept>Modules</concept>.&cr;&lf;<br />&cr;&lf;&cr;&lf;Modules are in fact simply subpatches that you use quite often. This <node>Camera</node> node is in fact a module made by a VVVV user. To see inside it, <click/><rmb/> on it.&cr;&lf;<br />&cr;&lf;&cr;&lf;Press <key>Alt</key>+<key>3</key> when you're done to hide the patch.|">
</PIN>
<BOUNDS height="270" left="5775" top="4530" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="375" left="5775" top="4530" type="Box" width="1815">
</BOUNDS>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="InABox" id="189" nodename="Renderer (EX9)" systemname="Renderer (EX9)">
<BOUNDS height="100" left="8820" top="2550" type="Node" width="100">
</BOUNDS>
<BOUNDS height="4245" left="8820" top="2550" type="Box" width="7380">
</BOUNDS>
<BOUNDS height="5010" left="8835" top="6315" type="Window" width="6240">
</BOUNDS>
<PIN pinname="Layers" visible="1">
</PIN>
<PIN pinname="View" visible="1">
</PIN>
<PIN pinname="Projection" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" filename="%VVVV%\modules\vvvv group\EX9\AxisAndGrid (DX9).v4p" id="188" nodename="AxisAndGrid (DX9)" systemname="AxisAndGrid (DX9)">
<BOUNDS height="100" left="8805" top="1620" type="Node" width="100">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" filename="%VVVV%\modules\vvvv group\Transform\Camera (Transform Softimage).v4p" id="187" nodename="Camera (Transform Softimage)" systemname="Camera (Transform Softimage)">
<BOUNDS height="100" left="14355" top="1980" type="Node" width="100">
</BOUNDS>
<PIN pinname="View" visible="1">
</PIN>
<PIN pinname="Projection" visible="1">
</PIN>
<BOUNDS height="13170" left="5520" top="1200" type="Window" width="17160">
</BOUNDS>
</NODE>
<LINK dstnodeid="189" dstpinname="View" srcnodeid="187" srcpinname="View">
</LINK>
<LINK dstnodeid="189" dstpinname="Projection" srcnodeid="187" srcpinname="Projection">
</LINK>
<NODE componentmode="Hidden" id="190" nodename="Group (EX9)" systemname="Group (EX9)">
<BOUNDS height="270" left="8820" top="2145" type="Node" width="3090">
</BOUNDS>
<PIN pinname="Layer 1" visible="1">
</PIN>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Layer 2" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="190" dstpinname="Layer 1" srcnodeid="188" srcpinname="Layer">
</LINK>
<LINK dstnodeid="189" dstpinname="Layers" srcnodeid="190" srcpinname="Layer">
</LINK>
<NODE componentmode="Hidden" id="191" nodename="Sphere (DX9)" systemname="Sphere (DX9)">
<BOUNDS height="100" left="10350" top="1605" type="Node" width="100">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Transform" visible="1">
</PIN>
<PIN pinname="Resolution X" slicecount="1" values="16">
</PIN>
<PIN pinname="Resolution Y" slicecount="1" values="16">
</PIN>
</NODE>
<LINK dstnodeid="190" dstpinname="Layer 2" srcnodeid="191" srcpinname="Layer">
</LINK>
<NODE componentmode="Hidden" id="192" nodename="Translate (Transform Vector)" systemname="Translate (Transform Vector)">
<BOUNDS height="100" left="10500" top="1230" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="XYZ" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="191" dstpinname="Transform" srcnodeid="192" srcpinname="Transform Out">
</LINK>
<NODE componentmode="Hidden" id="193" nodename="RandomSpread (Spreads)" systemname="RandomSpread (Spreads)">
<BOUNDS height="100" left="11235" top="825" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Spread Count">
</PIN>
<PIN pinname="Width" slicecount="1" values="5">
</PIN>
</NODE>
<LINK dstnodeid="192" dstpinname="XYZ" srcnodeid="193" srcpinname="Output">
</LINK>
<NODE componentmode="InABox" id="194" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
<BOUNDS height="0" left="12360" top="510" type="Node" width="0">
</BOUNDS>
<BOUNDS height="240" left="12360" top="510" type="Box" width="795">
</BOUNDS>
<PIN pinname="Y Input Value" slicecount="1" values="120">
</PIN>
<PIN encoded="0" pinname="Units" slicecount="1" values="||">
</PIN>
<PIN pinname="Precision" slicecount="1" values="4">
</PIN>
<PIN pinname="Value Type" slicecount="1" values="Integer">
</PIN>
</NODE>
<LINK dstnodeid="193" dstpinname="Spread Count" srcnodeid="194" srcpinname="Y Output Value">
</LINK>
<NODE componentmode="InABox" id="202" nodename="Renderer (EX9)" systemname="Renderer (EX9)">
<BOUNDS height="100" left="8910" top="9135" type="Node" width="100">
</BOUNDS>
<BOUNDS height="3915" left="8910" top="9135" type="Box" width="7365">
</BOUNDS>
<BOUNDS height="5010" left="8835" top="6315" type="Window" width="6240">
</BOUNDS>
<PIN pinname="Layers" visible="1">
</PIN>
<PIN pinname="View" visible="1">
</PIN>
<PIN pinname="Projection" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" filename="%VVVV%\modules\vvvv group\EX9\AxisAndGrid (DX9).v4p" hiddenwhenlocked="1" id="201" nodename="AxisAndGrid (DX9)" systemname="AxisAndGrid (DX9)">
<BOUNDS height="100" left="8895" top="8505" type="Node" width="100">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" filename="%VVVV%\modules\vvvv group\Transform\Camera (Transform Softimage).v4p" hiddenwhenlocked="1" id="200" nodename="Camera (Transform Softimage)" systemname="Camera (Transform Softimage)">
<BOUNDS height="100" left="14445" top="8565" type="Node" width="100">
</BOUNDS>
<PIN pinname="View" visible="1">
</PIN>
<PIN pinname="Projection" visible="1">
</PIN>
<BOUNDS height="13170" left="5520" top="1200" type="Window" width="17160">
</BOUNDS>
</NODE>
<LINK dstnodeid="202" dstpinname="View" srcnodeid="200" srcpinname="View">
</LINK>
<LINK dstnodeid="202" dstpinname="Projection" srcnodeid="200" srcpinname="Projection">
</LINK>
<NODE componentmode="Hidden" hiddenwhenlocked="1" id="199" nodename="Group (EX9)" systemname="Group (EX9)">
<BOUNDS height="270" left="8910" top="8790" type="Node" width="3090">
</BOUNDS>
<PIN pinname="Layer 1" visible="1">
</PIN>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Layer 2" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="199" dstpinname="Layer 1" srcnodeid="201" srcpinname="Layer">
</LINK>
<LINK dstnodeid="202" dstpinname="Layers" srcnodeid="199" srcpinname="Layer">
</LINK>
<NODE componentmode="Hidden" hiddenwhenlocked="1" id="198" nodename="Sphere (DX9)" systemname="Sphere (DX9)">
<BOUNDS height="100" left="10410" top="8475" type="Node" width="100">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Transform" visible="1">
</PIN>
<PIN pinname="Color" visible="1">
</PIN>
<PIN pinname="Resolution Y" slicecount="1" values="20">
</PIN>
<PIN pinname="Resolution X" slicecount="1" values="20">
</PIN>
</NODE>
<LINK dstnodeid="199" dstpinname="Layer 2" srcnodeid="198" srcpinname="Layer">
</LINK>
<NODE componentmode="Hidden" hiddenwhenlocked="1" id="197" nodename="Translate (Transform Vector)" systemname="Translate (Transform Vector)">
<BOUNDS height="100" left="10590" top="8115" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="XYZ" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="198" dstpinname="Transform" srcnodeid="197" srcpinname="Transform Out">
</LINK>
<NODE componentmode="Hidden" hiddenwhenlocked="1" id="196" nodename="RandomSpread (Spreads)" systemname="RandomSpread (Spreads)">
<BOUNDS height="100" left="11325" top="7260" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Spread Count">
</PIN>
<PIN pinname="Width" slicecount="1" values="10">
</PIN>
<PIN pinname="Random Seed" visible="1">
</PIN>
</NODE>
<NODE componentmode="InABox" hiddenwhenlocked="1" id="195" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
<BOUNDS height="0" left="12450" top="6945" type="Node" width="0">
</BOUNDS>
<BOUNDS height="240" left="12450" top="6945" type="Box" width="795">
</BOUNDS>
<PIN pinname="Y Input Value" slicecount="1" values="120">
</PIN>
<PIN encoded="0" pinname="Units" slicecount="1" values="||">
</PIN>
<PIN pinname="Precision" slicecount="1" values="4">
</PIN>
<PIN pinname="Value Type" slicecount="1" values="Integer">
</PIN>
</NODE>
<LINK dstnodeid="196" dstpinname="Spread Count" srcnodeid="195" srcpinname="Y Output Value">
</LINK>
<NODE componentmode="InABox" id="203" nodename="IOBox (String)" systemname="IOBox (String)">
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[3 - More]&cr;&lf;Now try to give the spheres some colour, and make them move.|">
</PIN>
<BOUNDS height="270" left="14850" top="7500" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="330" left="14850" top="7500" type="Box" width="1245">
</BOUNDS>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="204" nodename="LFO (Animation)" systemname="LFO (Animation)">
<BOUNDS height="100" left="11385" top="6900" type="Node" width="100">
</BOUNDS>
<PIN pinname="Cycles" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="196" dstpinname="Random Seed" srcnodeid="204" srcpinname="Cycles">
</LINK>
<NODE componentmode="Hidden" id="205" nodename="DeNiro (Animation)" systemname="DeNiro (Animation)">
<BOUNDS height="100" left="11325" top="7635" type="Node" width="100">
</BOUNDS>
<PIN pinname="Go To Position" visible="1">
</PIN>
<PIN pinname="Position Out" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="205" dstpinname="Go To Position" srcnodeid="196" srcpinname="Output">
</LINK>
<LINK dstnodeid="197" dstpinname="XYZ" srcnodeid="205" srcpinname="Position Out">
</LINK>
<NODE componentmode="Hidden" id="206" nodename="RetroColors (Color)" systemname="RetroColors (Color)">
<BOUNDS height="100" left="13305" top="8055" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Index" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="198" dstpinname="Color" linkstyle="VHV" srcnodeid="206" srcpinname="Output">
<LINKPOINT x="13295" y="8388">
</LINKPOINT>
<LINKPOINT x="11425" y="8383">
</LINKPOINT>
</LINK>
<NODE componentmode="Hidden" id="207" nodename="I (Spreads)" systemname="I (Spreads)">
<BOUNDS height="100" left="13290" top="7620" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname=".. To [" slicecount="1" values="6">
</PIN>
</NODE>
<LINK dstnodeid="206" dstpinname="Index" srcnodeid="207" srcpinname="Output">
</LINK>
</PATCH>