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I tried for many hours to find a solution but i'm out of ideas !
I'm working on Unity 2018, SpriteGlow 1.6 (and it's the same with 1.7).
I have the processing stack enabled on my project, and a sprite with a glow effect.
It's ok in my editor and in play mode and it's ok when I build for Windows, I can see the glow effect.
But when I build for Android and try the .apk on Android Studio, the sprite with the SpriteGlowEffect script is pink.
I manually added the shader Sprite/Outline in Graphics settings but no effect.
Do you have an idea ? Tthanks !
The text was updated successfully, but these errors were encountered:
There could be shader errors or the shader itself is missing. Try reading the device logs to find out more.
Sorry, something went wrong.
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I tried for many hours to find a solution but i'm out of ideas !
I'm working on Unity 2018, SpriteGlow 1.6 (and it's the same with 1.7).
I have the processing stack enabled on my project, and a sprite with a glow effect.
It's ok in my editor and in play mode and it's ok when I build for Windows, I can see the glow effect.
But when I build for Android and try the .apk on Android Studio, the sprite with the SpriteGlowEffect script is pink.
I manually added the shader Sprite/Outline in Graphics settings but no effect.
Do you have an idea ? Tthanks !
The text was updated successfully, but these errors were encountered: