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Hi, It's possible (if you're ok applying post processing to the UI layers), but requires a bit of manual work. If you wish to try this, the easiest way would be creating a material with the Sprites/Outline shader and assigning it to the 'Material' property of the Image component. You can then control all the glow parameters via the material editor. I've added an example scene to the project, so you can check it out.
Hello! Is it possible to use this same effect with Images instead of SpriteRenderers? Thanks.
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