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I need the raw mouse button input to also be readable in the same manner as keyboard key presses in this project. The following resources may be useful:
I guess the mouse got slow after the Unity update. But it's just a little configuration.
In Build Settings->Player Settings under Player->Resolution and Presentation is a checkbox Run In Background. When activated it works fine. Deactivated the unity process will drop the CPU and GPU usage nearly to zero in background.
If only clicks would be the mouse events, I think then it would be fine. But maybe the mouse movement kills it running on extremly low CPU usage.
I need the raw mouse button input to also be readable in the same manner as keyboard key presses in this project. The following resources may be useful:
https://stackoverflow.com/questions/53845288/c-sharp-hooking-to-get-raw-mouse-key-events
https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawmouse
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