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set_initial_pool_assets.go
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/
set_initial_pool_assets.go
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package types
import (
"fmt"
sdk "github.com/cosmos/cosmos-sdk/types"
)
// SetInitialPoolAssets sets the PoolAssets in the pool. It is only designed to
// be called at the pool's creation. If the same denom's PoolAsset exists, will
// return error.
//
// The list of PoolAssets must be sorted. This is done to enable fast searching
// for a PoolAsset by denomination.
// TODO: Unify story for validation of []PoolAsset, some is here, some is in
// CreatePool.ValidateBasic()
func (p *Pool) SetInitialPoolAssets(PoolAssets []PoolAsset) error {
exists := make(map[string]bool)
for _, asset := range p.PoolAssets {
exists[asset.Token.Denom] = true
}
newTotalWeight := p.TotalWeight
scaledPoolAssets := make([]PoolAsset, 0, len(PoolAssets))
// TODO: Refactor this into PoolAsset.validate()
for _, asset := range PoolAssets {
if asset.Token.Amount.LTE(sdk.ZeroInt()) {
return fmt.Errorf("can't add the zero or negative balance of token")
}
err := asset.validateWeight()
if err != nil {
return err
}
if exists[asset.Token.Denom] {
return fmt.Errorf("same PoolAsset already exists")
}
exists[asset.Token.Denom] = true
// Scale weight from the user provided weight to the correct internal weight
asset.Weight = asset.Weight.MulRaw(GuaranteedWeightPrecision)
scaledPoolAssets = append(scaledPoolAssets, asset)
newTotalWeight = newTotalWeight.Add(asset.Weight)
}
// TODO: Change this to a more efficient sorted insert algorithm.
// Furthermore, consider changing the underlying data type to allow in-place modification if the
// number of PoolAssets is expected to be large.
p.PoolAssets = append(p.PoolAssets, scaledPoolAssets...)
sortPoolAssetsByDenom(p.PoolAssets)
p.TotalWeight = newTotalWeight
return nil
}