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xpram_sdl.cpp
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/
xpram_sdl.cpp
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/*
* xpram_sdl.cpp - XPRAM handling, SDL implementation
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "xpram.h"
// XPRAM file name and path
const char XPRAM_FILE_NAME[] = ".basilisk_ii_xpram";
/*
* Load XPRAM from settings file
*/
void LoadXPRAM(const char *dir)
{
// Build a full-path to the file
char full_path[4096];
if (!dir) {
dir = SDL_getenv("HOME");
}
if (!dir) {
dir = "./";
}
SDL_snprintf(full_path, sizeof(full_path), "%s/%s", dir, XPRAM_FILE_NAME);
// Open the XPRAM file
FILE *f = fopen(full_path, "rb");
if (f != NULL) {
fread(XPRAM, 256, 1, f);
fclose(f);
}
}
/*
* Save XPRAM to settings file
*/
void SaveXPRAM(void)
{
// Build a full-path to the file
char full_path[4096];
const char *dir = SDL_getenv("HOME");
if (!dir) {
dir = "./";
}
SDL_snprintf(full_path, sizeof(full_path), "%s/%s", dir, XPRAM_FILE_NAME);
// Save the XPRAM file
FILE *f = fopen(XPRAM_FILE_NAME, "wb");
if (f != NULL) {
fwrite(XPRAM, 256, 1, f);
fclose(f);
}
}
/*
* Delete PRAM file
*/
void ZapPRAM(void)
{
// Build a full-path to the file
char full_path[4096];
const char *dir = SDL_getenv("HOME");
if (!dir) {
dir = "./";
}
SDL_snprintf(full_path, sizeof(full_path), "%s/%s", dir, XPRAM_FILE_NAME);
// Delete the XPRAM file
remove(full_path);
}