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config.go
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config.go
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// Copyright (c) 2023, The Emergent Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
// EnvConfig has config params for environment
// note: only adding fields for key Env params that matter for both Network and Env
// other params are set via the Env map data mechanism.
type EnvConfig struct {
// env parameters -- can set any field/subfield on Env struct, using standard TOML formatting
Env map[string]any
// number of units per localist output unit
UnitsPer int `default:"4"`
// train the full song -- else 30 notes
FullSong bool
// during testing, play the target note instead of the actual network output
PlayTarg bool
// drive inputs from the training sequence during testing -- otherwise use network's own output
TestClamp bool `default:"true"`
}
// ParamConfig has config parameters related to sim params
type ParamConfig struct {
// network parameters
Network map[string]any
// use a second hidden layer that predicts the first -- is not beneficia
Hid2 bool
// Extra Param Sheet name(s) to use (space separated if multiple) -- must be valid name as listed in compiled-in params or loaded params
Sheet string
// extra tag to add to file names and logs saved from this run
Tag string
// user note -- describe the run params etc -- like a git commit message for the run
Note string
// Name of the JSON file to input saved parameters from.
File string `nest:"+"`
// Save a snapshot of all current param and config settings in a directory named params_<datestamp> (or _good if Good is true), then quit -- useful for comparing to later changes and seeing multiple views of current params
SaveAll bool `nest:"+"`
// for SaveAll, save to params_good for a known good params state. This can be done prior to making a new release after all tests are passing -- add results to git to provide a full diff record of all params over time.
Good bool `nest:"+"`
}
// RunConfig has config parameters related to running the sim
type RunConfig struct {
// use the GPU for computation -- generally faster even for small models if NData ~16
GPU bool `default:"true"`
// number of data-parallel items to process in parallel per trial -- works (and is significantly faster) for both CPU and GPU. Results in an effective mini-batch of learning. is noisy above 4 for 30 note case.
NData int `default:"4" min:"1"`
// number of parallel threads for CPU computation -- 0 = use default
NThreads int `default:"0"`
// starting run number -- determines the random seed -- runs counts from there -- can do all runs in parallel by launching separate jobs with each run, runs = 1
Run int `default:"0"`
// total number of runs to do when running Train
NRuns int `default:"5" min:"1"`
// total number of epochs per run
NEpochs int `default:"100"`
// total number of trials per epoch. Should be an even multiple of NData.
NTrials int `default:"128"`
// how frequently (in epochs) to compute PCA on hidden representations to measure variance?
PCAInterval int `default:"5"`
// how often to run through all the test patterns, in terms of training epochs -- can use 0 or -1 for no testing
TestInterval int `default:"-1"`
}
// LogConfig has config parameters related to logging data
type LogConfig struct {
// if true, save final weights after each run
SaveWts bool
// if true, save train epoch log to file, as .epc.tsv typically
Epoch bool `default:"true" nest:"+"`
// if true, save run log to file, as .run.tsv typically
Run bool `default:"true" nest:"+"`
// if true, save train trial log to file, as .trl.tsv typically. May be large.
Trial bool `default:"false" nest:"+"`
// if true, save testing epoch log to file, as .tst_epc.tsv typically. In general it is better to copy testing items over to the training epoch log and record there.
TestEpoch bool `default:"false" nest:"+"`
// if true, save testing trial log to file, as .tst_trl.tsv typically. May be large.
TestTrial bool `default:"false" nest:"+"`
// if true, save network activation etc data from testing trials, for later viewing in netview
NetData bool
}
// Config is a standard Sim config -- use as a starting point.
type Config struct {
// specify include files here, and after configuration, it contains list of include files added
Includes []string
// open the GUI -- does not automatically run -- if false, then runs automatically and quits
GUI bool `default:"true"`
// log debugging information
Debug bool
// environment configuration options
Env EnvConfig `view:"add-fields"`
// parameter related configuration options
Params ParamConfig `view:"add-fields"`
// sim running related configuration options
Run RunConfig `view:"add-fields"`
// data logging related configuration options
Log LogConfig `view:"add-fields"`
}
func (cfg *Config) IncludesPtr() *[]string { return &cfg.Includes }