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More ambitions #16

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zijistark opened this issue Jun 12, 2014 · 9 comments
Closed

More ambitions #16

zijistark opened this issue Jun 12, 2014 · 9 comments

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@zijistark
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  • Win a War (on_war_victory adds 7-day duration hidden timer that causes objective success)
  • Win a Holy War (similar, plus boost with the zealous and the theocrats)
  • Win a Crusade (a major ambition, to say the least)
  • 10 Years of Peace
  • 20 Years of Peace
  • Have 5 Children
  • Have 10 Children
  • Have 15 Children
  • Have 20 Children
  • Adopt a Lifestyle (implemented)
  • Improve Relations with Liege
  • Make a Friend
  • Win a Duel
  • Receive Commendation from Vassals
  • Become Independent
@zijistark
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  • Become AF Leader

@thefinestsieve
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  • Improve Education
  • Have a Fling

@zijistark
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  • Improve Education

This reminds me of something. I'll issue it up.

@zijistark
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  • Become a Multi-Councillor (achieve being more than one type of councillor to your/a liege-- something I occasionally come across when I have characters which switch-hit in martial and stewardship, more than other combos)
  • Mentor a Vassal (help them achieve an adult education improvement)
  • Sire 5 Bastards
  • Build 2 New Baronies
  • Build 5 New Baronies
  • Build 8 New Baronies

@zijistark
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(realm_size growth from point of becoming a ruler to ambition fulfillment-- mostly done by rising through ranks)

  • Grow your Realm 50%
  • Grow your Realm 100%
  • Grow your Realm 200%
  • Grow your Realm 300%
  • Grow your Realm 400%
  • Grow your Realm 500%
  • Grow your Realm 750%
  • Grow your Realm 1000%

@thefinestsieve
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My observations in our VIET test games (since VIET has some ambitions akin to many of these) is that the AI needs a lot of modifier help in order to choose these ambitions when they can realistically be accomplished. Otherwise they seem to get lost in the ambition carousel, always switching around, never getting anything done. And some of these, such as the peace ambitions, probably shouldn't be available to the AI at all.

@zijistark
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Oh, that's why we don't even bother coding most of these ambitions for the AI. Ambitions are mostly a player thing anyway. It's almost just a toy letting the AI pick them too (except when you can actually Fulfill an Ambition-- then it plays a role).

In general, with EMF, I'd like to take the approach of just boosting the AI generally and only worrying about the parts of AI behavior that the player ever realistically sees-- what's visible to them that's actually interesting and matters. Not otherwise wasting a CPU cycle, extra bit of complexity, etc. on extra AI computation or logic when it doesn't really directly touch the players' experience.

@zijistark
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BTW, this is also my simplifying conclusion about how to make the AI more formidable while also making the game more interesting and difficult for the player (in a game where we have such a minor pittance of control over any real AI behavioral modding):

Sometimes, for the AI, you just simplify matters and give them a flat bonus at something at which they're bad. This also helps compensate for any missed +75 prestige from some random player-only ambition. A classic example is what I'd currently probably do with the AF1 and would do with the AF2: AI lieges just get scored easier than player lieges-- plain and simple consensus-based mood scoring offset for the AI that players just don't get. [ AI lieges intrinsically don't know how to game a system like a player can-- a system that's currently still vaporware itself, let alone any AI knowledge of which being hard-coded. ]

@zijistark
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  • Become a Duke
  • Become a King
  • Become an Emperor

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