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BVH file import #8

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jhlee0918 opened this issue Jan 14, 2021 · 9 comments
Open

BVH file import #8

jhlee0918 opened this issue Jan 14, 2021 · 9 comments

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@jhlee0918
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I imported the motion-captured file I shot myself, It is distorted and played as shown in the picture below.
I want to know if there are any mistakes I made.

The bvh file that I have can be played directly in OpenGL without special editing.
image

When played in Unity, it plays as follows.
image

@emilianavt
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This issue can occur when the model the BVH is applied to does not have identical bone rotations in its rest pose as when the file was recorded as. I haven't found a good solution yet.

@jhlee0918
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jhlee0918 commented Jan 15, 2021

Thank you for answering.
I use new avatar that fits perfectly in my bvh file, can it give good results?

@emilianavt
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I think it should work.

@LazyLanGouDog
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Hello!I have encountered the same problem. Have you resolved it?

@jhlee0918
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@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL.

@LazyLanGouDog
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Thank you for your reply!

@LazyLanGouDog
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Sorry to bother you, I am a novice. I have another question. In addition to correcting the coordinate system, do I need to ensure that the BVH file and the character model's rest pose are consistent?

@LazyLanGouDog
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@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL.

Thank you very much. Following your prompt, I have now successfully resolved the issue!Thanks you!

@jhlee0918
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@LazyLanGouDog Sorry for late reply. I'm glad you solved it. I wish you a nice day.

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3 participants