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BVH file import #8
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This issue can occur when the model the BVH is applied to does not have identical bone rotations in its rest pose as when the file was recorded as. I haven't found a good solution yet. |
Thank you for answering. |
I think it should work. |
Hello!I have encountered the same problem. Have you resolved it? |
@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL. |
Thank you for your reply! |
Sorry to bother you, I am a novice. I have another question. In addition to correcting the coordinate system, do I need to ensure that the BVH file and the character model's rest pose are consistent? |
Thank you very much. Following your prompt, I have now successfully resolved the issue!Thanks you! |
@LazyLanGouDog Sorry for late reply. I'm glad you solved it. I wish you a nice day. |
I imported the motion-captured file I shot myself, It is distorted and played as shown in the picture below.
I want to know if there are any mistakes I made.
The bvh file that I have can be played directly in OpenGL without special editing.
When played in Unity, it plays as follows.
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