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Real time face tracking #26
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Hi, I'm happy you like it! You can find a sample setup for using it to animate a 3D model of a character here. The included scene shows a basic setup for setting up a head tracking IK target and animating VRM model blendshapes. You can also do more custom animations by reading the tracking data from the OpenSee component yourself, similar to the scripts in the examples folder, and then mapping them to whatever model properties you like in a custom script. Using it with dlib/as a .dat file is not possible. |
Can you tell me which one is face landmarks tracking module file. |
The tracking models are inside the models folder. Landmark tracking models have filenames starting with |
Thank you fir your support. I will try it.
…On Fri, 23 Jul 2021, 7:23 pm Emiliana, ***@***.***> wrote:
The tracking models are inside the models folder. Landmark tracking models
have filenames starting with lm_.
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Thank you for sharing such a great project. Yet I am working on some project with real time face tracking where I am using dlib 68_face_landmarks.dat but its not stable and accurate somehow I found this project, I saw some links and examples and guess what its amazing.
So how can I use this module in unity for real time face tracking. Or can you guide me which file should I use for real time face tracking. Or is there any chance we can create tracking module as .dat file formats.
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