/
example.pwn
134 lines (107 loc) · 1.79 KB
/
example.pwn
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/*
New SA-MP callbacks by Emmet
This filterscripts simply defines all of the callbacks.
You don't need this script to run callbacks.inc.
*/
#include <a_samp>
#include <callbacks>
public OnPlayerPause(playerid)
{
return 1;
}
public OnPlayerResume(playerid, time)
{
return 1;
}
public OnPlayerHoldingKey(playerid, keys)
{
return 1;
}
public OnPlayerReleaseKey(playerid, keys, time)
{
return 1;
}
public OnPlayerFall(playerid, Float:damage)
{
return 1;
}
public OnPlayerUseVending(playerid)
{
return 1;
}
public OnPlayerPacketLoss(playerid, Float:oldloss, Float:newloss)
{
return 1;
}
public OnPlayerCrashVehicle(playerid, vehicleid, Float:damage)
{
return 1;
}
public OnPlayerFPSChange(playerid, oldfps, newfps)
{
return 1;
}
public OnPlayerJackVehicle(playerid, targetid, vehicleid)
{
return 1;
}
public OnPlayerEmptyWeapon(playerid, weaponid)
{
return 1;
}
public OnPlayerFriendlyFire(playerid, targetid, weaponid)
{
return 1;
}
public OnPlayerTargetPlayer(playerid, targetid, weaponid)
{
return 1;
}
public OnPlayerHideCursor(playerid, hovercolor)
{
return 1;
}
public OnPlayerAntiReload(playerid, weaponid)
{
return 1;
}
public OnPlayerAnimationPlay(playerid, animlib[], animname[])
{
return 1;
}
public OnPlayerReloadWeapon(playerid, weaponid, ammo)
{
return 1;
}
public OnPlayerBurning(playerid, status)
{
return 1;
}
public OnPlayerAiming(playerid, weaponid, status)
{
return 1;
}
public OnPlayerActionChange(playerid, oldaction, newaction)
{
return 1;
}
public OnPlayerRamPlayer(playerid, driverid, vehicleid, Float:damage)
{
return 1;
}
public OnPlayerUseCamera(playerid)
{
return 1;
}
public OnPlayerSprayAtVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerJump(playerid)
{
return 1;
}
public OnPlayerSprint(playerid, status)
{
return 1;
}