Twine for Actionscript
twine-as3 is a set of classes used to import stories written in twine to Actionscript 3 data structures. With this, you can easily prototype story-based games in twine and import those stories into flash-based games, including flixel projects.
Put simply: twine's normal output is a web page that shows your story as text and links. With this project, you can make a twine story that outputs as a flash applet.
Formatting twine stories for import is a multi-step process:
Once you have a complete twine project, use the twee json exporter to convert your twine .tw file to the JSON data format.
./twee my/file.tw -t json > out.json
Copy this repo's
org directory into your project. If your project already
org directory, copy
org/twine into the existing
Copy this repo's
lib directory into your project. If your project already
lib directory, copy
lib/as3corelib.swc to the existing
Import the library
Embed your exported JSON file anywhere in your code
[Embed(source='../assets/my_story.json', mimeType="application/octet-stream")] public static var twineFile:Class;
Get the story as an imported AS3 array by calling
var pages:Array = (new org.twine.TwineImporter(twineFile)).getPages();
Compile the project by linking to the
mxmlc my/project.as -include-libraries=lib/as3corelib.swc
This file is part of twine-as3. twine-as3 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. twine-as3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with twine-as3. If not, see <http://www.gnu.org/licenses/>.