This repository has been archived by the owner on Aug 30, 2021. It is now read-only.
/
mod.rs
1009 lines (877 loc) · 46.3 KB
/
mod.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
mod mem_map;
use video_driver::*;
use self::mem_map::*;
const MS_TO_NS: u64 = 1000000;
const CPU_CYCLE_PERIOD_NS: u64 = 50;
const FRAME_CLOCK_PERIOD_MS: u64 = 20;
const FRAME_CLOCK_PERIOD_NS: u64 = FRAME_CLOCK_PERIOD_MS * MS_TO_NS;
const DISPLAY_PROCESSING_DELAY_PERIOD_MS: u64 = 10;
const DISPLAY_PROCESSING_DELAY_PERIOD_NS: u64 = DISPLAY_PROCESSING_DELAY_PERIOD_MS * MS_TO_NS;
const DISPLAY_PROCESSING_BUFFER_PERIOD_MS: u64 = 5;
const DISPLAY_PROCESSING_BUFFER_PERIOD_NS: u64 = DISPLAY_PROCESSING_BUFFER_PERIOD_MS * MS_TO_NS;
// Hardcoded drawing period for now
const DRAWING_PERIOD_MS: u64 = 10;
const DRAWING_PERIOD_NS: u64 = DRAWING_PERIOD_MS * MS_TO_NS;
const FRAMEBUFFER_RESOLUTION_X: usize = 384;
const FRAMEBUFFER_RESOLUTION_Y: usize = 256;
const DISPLAY_RESOLUTION_X: usize = 384;
const DISPLAY_RESOLUTION_Y: usize = 224;
enum DisplayState {
Idle,
LeftFramebuffer,
RightFramebuffer,
Finished,
}
enum DrawingState {
Idle,
Drawing,
}
enum Eye {
Left,
Right,
}
#[derive(PartialEq, Eq)]
enum WindowMode {
Normal,
LineShift,
Affine,
Obj,
}
#[derive(Debug, Clone, Copy)]
enum ObjGroup {
Group0,
Group1,
Group2,
Group3,
}
pub struct Vip {
vram: Box<[u8]>,
display_state: DisplayState,
drawing_state: DrawingState,
reg_interrupt_pending_left_display_finished: bool,
reg_interrupt_pending_right_display_finished: bool,
reg_interrupt_pending_start_of_game_frame: bool,
reg_interrupt_pending_start_of_display_frame: bool,
reg_interrupt_pending_drawing_finished: bool,
reg_interrupt_enable_left_display_finished: bool,
reg_interrupt_enable_right_display_finished: bool,
reg_interrupt_enable_start_of_game_frame: bool,
reg_interrupt_enable_start_of_display_frame: bool,
reg_interrupt_enable_drawing_finished: bool,
reg_display_control_display_enable: bool,
reg_display_control_sync_enable: bool,
reg_drawing_control_drawing_enable: bool,
reg_game_frame_control: usize,
reg_led_brightness_1: u8,
reg_led_brightness_2: u8,
reg_led_brightness_3: u8,
reg_obj_group_0_ptr: u16,
reg_obj_group_1_ptr: u16,
reg_obj_group_2_ptr: u16,
reg_obj_group_3_ptr: u16,
reg_bg_palette_0: u8,
reg_bg_palette_1: u8,
reg_bg_palette_2: u8,
reg_bg_palette_3: u8,
reg_obj_palette_0: u8,
reg_obj_palette_1: u8,
reg_obj_palette_2: u8,
reg_obj_palette_3: u8,
reg_clear_color: u8,
frame_clock_counter: u64,
game_frame_clock_counter: usize,
drawing_counter: u64,
display_counter: u64,
display_first_framebuffers: bool,
last_clear_color: u8,
}
impl Vip {
pub fn new() -> Vip {
Vip {
vram: vec![0xff; VRAM_LENGTH as usize].into_boxed_slice(),
display_state: DisplayState::Idle,
drawing_state: DrawingState::Idle,
reg_interrupt_pending_left_display_finished: false,
reg_interrupt_pending_right_display_finished: false,
reg_interrupt_pending_start_of_game_frame: false,
reg_interrupt_pending_start_of_display_frame: false,
reg_interrupt_pending_drawing_finished: false,
reg_interrupt_enable_left_display_finished: false,
reg_interrupt_enable_right_display_finished: false,
reg_interrupt_enable_start_of_game_frame: false,
reg_interrupt_enable_start_of_display_frame: false,
reg_interrupt_enable_drawing_finished: false,
reg_display_control_display_enable: true,
reg_display_control_sync_enable: false,
reg_drawing_control_drawing_enable: false,
reg_game_frame_control: 1,
reg_led_brightness_1: 0,
reg_led_brightness_2: 0,
reg_led_brightness_3: 0,
reg_obj_group_0_ptr: 0,
reg_obj_group_1_ptr: 0,
reg_obj_group_2_ptr: 0,
reg_obj_group_3_ptr: 0,
reg_bg_palette_0: 0,
reg_bg_palette_1: 0,
reg_bg_palette_2: 0,
reg_bg_palette_3: 0,
reg_obj_palette_0: 0,
reg_obj_palette_1: 0,
reg_obj_palette_2: 0,
reg_obj_palette_3: 0,
reg_clear_color: 0,
frame_clock_counter: 0,
game_frame_clock_counter: 0,
drawing_counter: 0,
display_counter: 0,
display_first_framebuffers: false,
last_clear_color: 0,
}
}
pub fn read_byte(&self, addr: u32) -> u8 {
match map_address(addr) {
MappedAddress::Vram(addr) => {
self.vram[addr as usize]
}
MappedAddress::Unrecognized(addr) => {
println!("WARNING: Attempted read byte from unrecognized VIP address (addr: 0x{:08x})", addr);
0
}
_ => {
let halfword = self.read_halfword(addr & 0xfffffffe);
if (addr & 0x01) == 0 {
halfword as _
} else {
(halfword >> 8) as _
}
}
}
}
pub fn write_byte(&mut self, addr: u32, value: u8) {
match map_address(addr) {
MappedAddress::Vram(addr) => {
self.vram[addr as usize] = value;
}
MappedAddress::Unrecognized(addr) => {
println!("WARNING: Attempted write byte to unrecognized VIP address (addr: 0x{:08x}, value: 0x{:02x})", addr, value);
}
_ => {
let halfword = if (addr & 0x01) == 0 {
value as _
} else {
(value as u16) << 8
};
self.write_halfword(addr & 0xfffffffe, halfword);
}
}
}
pub fn read_halfword(&self, addr: u32) -> u16 {
let addr = addr & 0xfffffffe;
match map_address(addr) {
MappedAddress::InterruptPendingReg => {
//println!("WARNING: Read halfword from Interrupt Pending Reg not fully implemented");
(if self.reg_interrupt_pending_left_display_finished { 1 } else { 0 } << 1) |
(if self.reg_interrupt_pending_right_display_finished { 1 } else { 0 } << 2) |
(if self.reg_interrupt_pending_start_of_game_frame { 1 } else { 0 } << 3) |
(if self.reg_interrupt_pending_start_of_display_frame { 1 } else { 0 } << 4) |
(if self.reg_interrupt_pending_drawing_finished { 1 } else { 0 } << 14)
}
MappedAddress::InterruptEnableReg => {
println!("WARNING: Read halfword from Interrupt Enable Reg not fully implemented");
(if self.reg_interrupt_enable_left_display_finished { 1 } else { 0 } << 1) |
(if self.reg_interrupt_enable_right_display_finished { 1 } else { 0 } << 2) |
(if self.reg_interrupt_enable_start_of_game_frame { 1 } else { 0 } << 3) |
(if self.reg_interrupt_enable_start_of_display_frame { 1 } else { 0 } << 4) |
(if self.reg_interrupt_enable_drawing_finished { 1 } else { 0 } << 14)
}
MappedAddress::InterruptClearReg => {
println!("WARNING: Attempted read halfword from Interrupt Clear Reg");
0
}
MappedAddress::DisplayControlReadReg => {
let scan_ready = true; // TODO
// TODO: Not entirely sure this is correct
let frame_clock = match self.display_state {
DisplayState::Idle => true,
_ => false
};
let mem_refresh = false; // TODO
let column_table_addr_lock = false; // TODO
(if self.reg_display_control_display_enable { 1 } else { 0 } << 1) |
(match self.display_state {
DisplayState::Idle | DisplayState::Finished => 0b0000,
DisplayState::LeftFramebuffer => if self.display_first_framebuffers { 0b0001 } else { 0b0100 },
DisplayState::RightFramebuffer => if self.display_first_framebuffers { 0b0010 } else { 0b1000 },
} << 2) |
(if scan_ready { 1 } else { 0 } << 6) |
(if frame_clock { 1 } else { 0 } << 7) |
(if mem_refresh { 1 } else { 0 } << 8) |
(if self.reg_display_control_sync_enable { 1 } else { 0 } << 9) |
(if column_table_addr_lock { 1 } else { 0 } << 10)
}
MappedAddress::DisplayControlWriteReg => {
println!("WARNING: Attempted read halfword from Display Control Write Reg");
0
}
MappedAddress::LedBrightness1Reg => self.reg_led_brightness_1 as _,
MappedAddress::LedBrightness2Reg => self.reg_led_brightness_2 as _,
MappedAddress::LedBrightness3Reg => self.reg_led_brightness_3 as _,
MappedAddress::LedBrightnessIdleReg => {
println!("WARNING: Read halfword from LED Brightness Idle Reg not yet implemented");
0
}
MappedAddress::GameFrameControlReg => {
(self.reg_game_frame_control - 1) as u16
}
MappedAddress::DrawingControlReadReg => {
let draw_to_first_framebuffers = !self.display_first_framebuffers;
let (drawing_to_frame_buffer_0, drawing_to_frame_buffer_1) = match self.drawing_state {
DrawingState::Drawing => {
if draw_to_first_framebuffers {
(true, false)
} else {
(false, true)
}
}
_ => (false, false)
};
let drawing_exceeds_frame_period = false;
let current_y_position = 0; // TODO
let drawing_at_y_position = false;
(if self.reg_drawing_control_drawing_enable { 1 } else { 0 } << 1) |
(if drawing_to_frame_buffer_0 { 1 } else { 0 } << 2) |
(if drawing_to_frame_buffer_1 { 1 } else { 0 } << 3) |
(if drawing_exceeds_frame_period { 1 } else { 0 } << 4) |
(current_y_position << 8) |
(if drawing_at_y_position { 1 } else { 0 } << 15)
}
MappedAddress::DrawingControlWriteReg => {
println!("WARNING: Attempted read halfword from Drawing Control Write Reg");
0
}
MappedAddress::ObjGroup0PointerReg => self.reg_obj_group_0_ptr,
MappedAddress::ObjGroup1PointerReg => self.reg_obj_group_1_ptr,
MappedAddress::ObjGroup2PointerReg => self.reg_obj_group_2_ptr,
MappedAddress::ObjGroup3PointerReg => self.reg_obj_group_3_ptr,
MappedAddress::BgPalette0Reg => self.reg_bg_palette_0 as _,
MappedAddress::BgPalette1Reg => self.reg_bg_palette_1 as _,
MappedAddress::BgPalette2Reg => self.reg_bg_palette_2 as _,
MappedAddress::BgPalette3Reg => self.reg_bg_palette_3 as _,
MappedAddress::ObjPalette0Reg => self.reg_obj_palette_0 as _,
MappedAddress::ObjPalette1Reg => self.reg_obj_palette_1 as _,
MappedAddress::ObjPalette2Reg => self.reg_obj_palette_2 as _,
MappedAddress::ObjPalette3Reg => self.reg_obj_palette_3 as _,
MappedAddress::ClearColorReg => self.reg_clear_color as _,
MappedAddress::Vram(addr) => {
(self.vram[addr as usize] as u16) |
((self.vram[addr as usize + 1] as u16) << 8)
}
MappedAddress::Unrecognized(addr) => {
println!("WARNING: Attempted read halfword from unrecognized VIP address (addr: 0x{:08x})", addr);
0
}
}
}
pub fn write_halfword(&mut self, addr: u32, value: u16) {
let addr = addr & 0xfffffffe;
match map_address(addr) {
MappedAddress::InterruptPendingReg => {
println!("WARNING: Attempted write halfword to Interrupt Pending Reg");
}
MappedAddress::InterruptEnableReg => {
println!("WARNING: Write halfword to Interrupt Enable Reg not fully implemented (value: 0x{:04x})", value);
self.reg_interrupt_enable_left_display_finished = (value & 0x0002) != 0;
self.reg_interrupt_enable_right_display_finished = (value & 0x0004) != 0;
self.reg_interrupt_enable_start_of_game_frame = (value & 0x0008) != 0;
self.reg_interrupt_enable_start_of_display_frame = (value & 0x0010) != 0;
self.reg_interrupt_enable_drawing_finished = (value & 0x4000) != 0;
}
MappedAddress::InterruptClearReg => {
println!("WARNING: Write halfword to Interrupt Clear Reg not fully implemented (value: 0x{:04x})", value);
if (value & 0x0002) != 0 {
self.reg_interrupt_pending_left_display_finished = false;
}
if (value & 0x0004) != 0 {
self.reg_interrupt_pending_right_display_finished = false;
}
if (value & 0x0008) != 0 {
self.reg_interrupt_pending_start_of_game_frame = false;
}
if (value & 0x0010) != 0 {
self.reg_interrupt_pending_start_of_display_frame = false;
}
if (value & 0x4000) != 0 {
self.reg_interrupt_pending_drawing_finished = false;
}
}
MappedAddress::DisplayControlReadReg => {
println!("WARNING: Attempted write halfword to Display Control Read Reg");
}
MappedAddress::DisplayControlWriteReg => {
println!("WARNING: Write halfword to Display Control Write Reg not fully implemented (value: 0x{:04x})", value);
let reset = (value & 0x0001) != 0;
let enable = (value & 0x0002) != 0;
let _mem_refresh = (value & 0x0100) != 0; // TODO
self.reg_display_control_sync_enable = (value & 0x0200) != 0;
let _column_table_addr_lock = (value & 0x0400) != 0;
if reset {
self.display_state = DisplayState::Finished;
self.reg_interrupt_pending_start_of_game_frame = false;
self.reg_interrupt_pending_start_of_display_frame = false;
self.reg_interrupt_pending_left_display_finished = false;
self.reg_interrupt_pending_right_display_finished = false;
} else if enable {
self.display_state = DisplayState::Finished;
}
self.reg_display_control_display_enable = enable;
}
MappedAddress::LedBrightness1Reg => self.reg_led_brightness_1 = value as _,
MappedAddress::LedBrightness2Reg => self.reg_led_brightness_2 = value as _,
MappedAddress::LedBrightness3Reg => self.reg_led_brightness_3 = value as _,
MappedAddress::LedBrightnessIdleReg => {
println!("WARNING: Write halfword to LED Brightness Idle Reg not yet implemented (value: 0x{:04x})", value);
}
MappedAddress::GameFrameControlReg => {
println!("Game Frame Control written (value: 0x{:04x})", value);
self.reg_game_frame_control = (value as usize) + 1;
}
MappedAddress::DrawingControlReadReg => {
println!("WARNING: Attempted write halfword to Drawing Control Read Reg (value: 0x{:04x})", value);
}
MappedAddress::DrawingControlWriteReg => {
println!("WARNING: Write halfword to Drawing Control Write Reg not fully implemented (value: 0x{:04x})", value);
let reset = (value & 0x01) != 0;
self.reg_drawing_control_drawing_enable = (value & 0x02) != 0;
if reset {
self.drawing_state = DrawingState::Idle;
self.reg_interrupt_pending_drawing_finished = false;
}
}
MappedAddress::ObjGroup0PointerReg => self.reg_obj_group_0_ptr = value & 0x03ff,
MappedAddress::ObjGroup1PointerReg => self.reg_obj_group_1_ptr = value & 0x03ff,
MappedAddress::ObjGroup2PointerReg => self.reg_obj_group_2_ptr = value & 0x03ff,
MappedAddress::ObjGroup3PointerReg => self.reg_obj_group_3_ptr = value & 0x03ff,
MappedAddress::BgPalette0Reg => self.reg_bg_palette_0 = value as _,
MappedAddress::BgPalette1Reg => self.reg_bg_palette_1 = value as _,
MappedAddress::BgPalette2Reg => self.reg_bg_palette_2 = value as _,
MappedAddress::BgPalette3Reg => self.reg_bg_palette_3 = value as _,
MappedAddress::ObjPalette0Reg => self.reg_obj_palette_0 = value as _,
MappedAddress::ObjPalette1Reg => self.reg_obj_palette_1 = value as _,
MappedAddress::ObjPalette2Reg => self.reg_obj_palette_2 = value as _,
MappedAddress::ObjPalette3Reg => self.reg_obj_palette_3 = value as _,
MappedAddress::ClearColorReg => self.reg_clear_color = (value & 0x03) as _,
MappedAddress::Vram(addr) => {
self.vram[addr as usize] = value as u8;
self.vram[addr as usize + 1] = (value >> 8) as u8;
}
MappedAddress::Unrecognized(addr) => {
println!("WARNING: Attempted write halfword to unrecognized VIP address (addr: 0x{:08x}, value: 0x{:04x})", addr, value);
}
}
}
fn read_vram_halfword(&self, addr: u32) -> u16 {
(self.vram[addr as usize] as u16) |
((self.vram[addr as usize + 1] as u16) << 8)
}
pub fn cycles(&mut self, cycles: usize, video_driver: &mut VideoDriver) -> bool {
let mut raise_interrupt = false;
for _ in 0..cycles {
self.frame_clock_counter += CPU_CYCLE_PERIOD_NS;
if self.frame_clock_counter >= FRAME_CLOCK_PERIOD_NS {
self.frame_clock_counter -= FRAME_CLOCK_PERIOD_NS;
self.frame_clock(&mut raise_interrupt);
}
if let DrawingState::Drawing = self.drawing_state {
self.drawing_counter += CPU_CYCLE_PERIOD_NS;
if self.drawing_counter >= DRAWING_PERIOD_NS {
self.end_drawing_process();
self.reg_interrupt_pending_drawing_finished = true;
if self.reg_interrupt_enable_drawing_finished {
raise_interrupt = true;
}
}
}
if self.reg_display_control_display_enable && self.reg_display_control_sync_enable {
match self.display_state {
DisplayState::Idle => {
self.display_counter += CPU_CYCLE_PERIOD_NS;
if self.display_counter >= DISPLAY_PROCESSING_DELAY_PERIOD_NS {
self.display_counter -= DISPLAY_PROCESSING_DELAY_PERIOD_NS;
self.start_left_framebuffer_display_process();
}
}
DisplayState::LeftFramebuffer => {
self.display_counter += CPU_CYCLE_PERIOD_NS;
if self.display_counter >= DISPLAY_PROCESSING_BUFFER_PERIOD_NS {
self.display_counter -= DISPLAY_PROCESSING_BUFFER_PERIOD_NS;
self.start_right_framebuffer_display_process();
self.reg_interrupt_pending_left_display_finished = true;
if self.reg_interrupt_enable_left_display_finished {
raise_interrupt = true;
}
}
}
DisplayState::RightFramebuffer => {
self.display_counter += CPU_CYCLE_PERIOD_NS;
if self.display_counter >= DISPLAY_PROCESSING_BUFFER_PERIOD_NS {
self.display_counter -= DISPLAY_PROCESSING_BUFFER_PERIOD_NS;
self.end_display_processing(video_driver);
self.reg_interrupt_pending_right_display_finished = true;
if self.reg_interrupt_enable_right_display_finished {
raise_interrupt = true;
}
}
}
DisplayState::Finished => (),
}
}
}
raise_interrupt
}
fn frame_clock(&mut self, raise_interrupt: &mut bool) {
println!("Frame clock rising edge");
if self.reg_display_control_display_enable {
self.reg_interrupt_pending_start_of_display_frame = true;
if self.reg_interrupt_enable_start_of_display_frame {
*raise_interrupt = true;
}
self.start_display_process();
}
self.game_frame_clock_counter += 1;
if self.game_frame_clock_counter >= self.reg_game_frame_control {
self.game_frame_clock_counter = 0;
self.game_clock(raise_interrupt);
}
}
fn game_clock(&mut self, raise_interrupt: &mut bool) {
println!("Game clock rising edge");
self.reg_interrupt_pending_start_of_game_frame = true;
if self.reg_interrupt_enable_start_of_game_frame {
*raise_interrupt = true;
}
if self.reg_drawing_control_drawing_enable {
self.display_first_framebuffers = !self.display_first_framebuffers;
self.begin_drawing_process();
} else {
self.reg_interrupt_pending_drawing_finished = true;
if self.reg_interrupt_enable_drawing_finished {
*raise_interrupt = true;
}
}
}
fn begin_drawing_process(&mut self) {
println!("Begin drawing process");
self.drawing_state = DrawingState::Drawing;
self.drawing_counter = 0;
}
fn end_drawing_process(&mut self) {
self.draw();
println!("End drawing process");
self.drawing_state = DrawingState::Idle;
}
fn start_display_process(&mut self) {
println!("Start display process");
self.display_state = DisplayState::Idle;
}
fn start_left_framebuffer_display_process(&mut self) {
println!("Start left framebuffer display process");
self.display_state = DisplayState::LeftFramebuffer;
}
fn start_right_framebuffer_display_process(&mut self) {
println!("Start right framebuffer display process");
self.display_state = DisplayState::RightFramebuffer;
}
fn end_display_processing(&mut self, video_driver: &mut VideoDriver) {
self.display(video_driver);
println!("End display process");
self.display_state = DisplayState::Finished;
}
fn draw(&mut self) {
let draw_to_first_framebuffers = !self.display_first_framebuffers;
let left_framebuffer_offset = if draw_to_first_framebuffers { 0x00000000 } else { 0x00008000 };
let right_framebuffer_offset = left_framebuffer_offset + 0x00010000;
let clear_pixels = (self.reg_clear_color << 6) | (self.reg_clear_color << 4) | (self.reg_clear_color << 2) | self.reg_clear_color;
for i in 0..FRAMEBUFFER_RESOLUTION_X * FRAMEBUFFER_RESOLUTION_Y / 4 {
self.vram[left_framebuffer_offset + i] = clear_pixels;
self.vram[right_framebuffer_offset + i] = clear_pixels;
}
let last_clear_pixels = (self.last_clear_color << 6) | (self.last_clear_color << 4) | (self.last_clear_color << 2) | self.last_clear_color;
for x in 0..FRAMEBUFFER_RESOLUTION_X {
let x_offset = x * FRAMEBUFFER_RESOLUTION_Y / 4;
self.vram[left_framebuffer_offset + x_offset] = last_clear_pixels;
self.vram[left_framebuffer_offset + x_offset + 1] = last_clear_pixels;
self.vram[right_framebuffer_offset + x_offset] = last_clear_pixels;
self.vram[right_framebuffer_offset + x_offset + 1] = last_clear_pixels;
}
self.last_clear_color = self.reg_clear_color;
let mut current_obj_group = Some(ObjGroup::Group3);
const WINDOW_ENTRY_LENGTH: u32 = 32;
let mut window_offset = WINDOW_ATTRIBS_END + 1 - WINDOW_ENTRY_LENGTH;
let mut window_index = 31;
for _ in 0..32 {
println!("Window {}", window_index);
let header = self.read_vram_halfword(window_offset);
println!(" Header: 0x{:04x}", header);
if header == 0 {
println!(" [Dummy world]");
} else {
let base = (header & 0x000f) as u32;
let stop = (header & 0x0040) != 0;
let out_of_bounds = (header & 0x0080) != 0;
let bg_height = ((header >> 8) & 0x03) as u32;
let bg_width = ((header >> 10) & 0x03) as u32;
let mode = ((header >> 12) & 0x03) as usize;
let right_on = (header & 0x4000) != 0;
let left_on = (header & 0x8000) != 0;
println!(" base: 0x{:02x}", base);
println!(" stop: {}", stop);
println!(" out of bounds: {}", out_of_bounds);
println!(" w, h: {}, {}", bg_width, bg_height);
println!(" mode: {}", mode);
println!(" l, r: {}, {}", left_on, right_on);
let x = self.read_vram_halfword(window_offset + 2) as i16;
let parallax = self.read_vram_halfword(window_offset + 4) as i16;
let y = self.read_vram_halfword(window_offset + 6) as i16;
let bg_x = self.read_vram_halfword(window_offset + 8) as i16;
let bg_parallax = self.read_vram_halfword(window_offset + 10) as i16;
let bg_y = self.read_vram_halfword(window_offset + 12) as i16;
let width = self.read_vram_halfword(window_offset + 14);
let height = self.read_vram_halfword(window_offset + 16);
let param_base = self.read_vram_halfword(window_offset + 18) as u32;
let out_of_bounds_char = self.read_vram_halfword(window_offset + 20);
println!(" X: {}", x);
println!(" Parallax: {}", parallax);
println!(" Y: {}", y);
println!(" BG X: {}", bg_x);
println!(" BG Parallax: {}", bg_parallax);
println!(" BG Y: {}", bg_y);
println!(" Width: {}", width);
println!(" Height: {}", height);
println!(" Param base: 0x{:04x}", param_base);
println!(" Out of bounds char: 0x{:04x}", out_of_bounds_char);
if stop {
break;
}
let width = (width as u32) + 1;
let height = (height as u32) + 1;
let segment_base = 0x00020000 + base * 0x00002000;
let segments_x = 1 << bg_width;
let segments_y = 1 << bg_height;
let param_offset = 0x00020000 + param_base * 2;
let out_of_bounds_char_entry = self.read_vram_halfword(0x00020000 + (out_of_bounds_char as u32) * 2);
let mode = match mode {
0 => WindowMode::Normal,
1 => WindowMode::LineShift,
2 => WindowMode::Affine,
_ => WindowMode::Obj
};
for i in 0..2 {
let eye = match i {
0 => Eye::Left,
_ => Eye::Right,
};
match eye {
Eye::Left => {
if !left_on {
continue;
}
}
Eye::Right => {
if !right_on {
continue;
}
}
}
let framebuffer_offset = match eye {
Eye::Left => left_framebuffer_offset,
Eye::Right => right_framebuffer_offset,
};
match mode {
WindowMode::Obj => {
println!("Current obj group: {:?}", current_obj_group);
match current_obj_group {
Some(obj_group) => {
let starting_obj_index = match obj_group {
ObjGroup::Group0 => self.reg_obj_group_0_ptr,
ObjGroup::Group1 => self.reg_obj_group_1_ptr,
ObjGroup::Group2 => self.reg_obj_group_2_ptr,
ObjGroup::Group3 => self.reg_obj_group_3_ptr,
};
let mut ending_obj_index = match obj_group {
ObjGroup::Group0 => 0,
ObjGroup::Group1 => self.reg_obj_group_0_ptr + 1,
ObjGroup::Group2 => self.reg_obj_group_1_ptr + 1,
ObjGroup::Group3 => self.reg_obj_group_2_ptr + 1,
};
if ending_obj_index >= starting_obj_index {
ending_obj_index = 0;
}
for i in (ending_obj_index..starting_obj_index + 1).rev() {
//println!("Current obj: {}", i);
let obj_offset = 0x0003e000 + (i as u32) * 8;
let x = self.read_vram_halfword(obj_offset) as i16;
let l_r_parallax = self.read_vram_halfword(obj_offset + 2);
let l = (l_r_parallax & 0x8000) != 0;
let r = (l_r_parallax & 0x4000) != 0;
let parallax = ((l_r_parallax << 2) as i16) >> 2;
let y = self.read_vram_halfword(obj_offset + 4) as i16;
let pal_hf_vf_char = self.read_vram_halfword(obj_offset + 6);
let pal = pal_hf_vf_char >> 14;
let horizontal_flip = (pal_hf_vf_char & 0x2000) != 0;
let vertical_flip = (pal_hf_vf_char & 0x1000) != 0;
let char_index = (pal_hf_vf_char & 0x07ff) as u32;
/*println!(" X: {}", x);
println!(" L: {}", l);
println!(" R: {}", r);
println!(" Parallax: {}", parallax);
println!(" Y: {}", y);
println!(" Pal: {}", pal);
println!(" Horizontal flip: {}", horizontal_flip);
println!(" Vertical flip: {}", vertical_flip);
println!(" Char index: {}", char_index);*/
match eye {
Eye::Left => {
if !l {
continue;
}
}
Eye::Right => {
if !r {
continue;
}
}
}
let palette = match pal {
0 => self.reg_obj_palette_0,
1 => self.reg_obj_palette_1,
2 => self.reg_obj_palette_2,
_ => self.reg_obj_palette_3
};
for offset_y in 0..8 {
let pixel_y = (y as u32).wrapping_add(offset_y);
if pixel_y >= FRAMEBUFFER_RESOLUTION_Y as u32 {
continue;
}
for offset_x in 0..8 {
let pixel_x = {
let value = (x as u32).wrapping_add(offset_x);
match eye {
Eye::Left => value.wrapping_sub(parallax as u32),
Eye::Right => value.wrapping_add(parallax as u32),
}
};
if pixel_x >= FRAMEBUFFER_RESOLUTION_X as u32 {
continue;
}
self.draw_char_pixel(framebuffer_offset, pixel_x, pixel_y, offset_x, offset_y, char_index, horizontal_flip, vertical_flip, palette);
}
}
}
}
_ => println!("WARNING: Extra obj window found; all obj groups already drawn")
}
}
WindowMode::Affine => {
for pixel_y in 0..FRAMEBUFFER_RESOLUTION_Y as u32 {
for pixel_x in 0..FRAMEBUFFER_RESOLUTION_X as u32 {
let x = {
let value = x as u32;
match eye {
Eye::Left => value.wrapping_sub(parallax as u32),
Eye::Right => value.wrapping_add(parallax as u32),
}
};
let window_x = pixel_x.wrapping_sub(x as u32);
let window_y = pixel_y.wrapping_sub(y as u32);
if window_x >= width || window_y >= height {
continue;
}
let affine_offset = param_offset + window_y * 16;
let affine_bg_x = self.read_vram_halfword(affine_offset) as i16;
let affine_bg_parallax = self.read_vram_halfword(affine_offset + 2) as i16; // TODO
let affine_bg_y = self.read_vram_halfword(affine_offset + 4) as i16;
let affine_bg_x_inc = self.read_vram_halfword(affine_offset + 6) as i16;
let affine_bg_y_inc = self.read_vram_halfword(affine_offset + 8) as i16;
let parallaxed_window_x = match eye {
Eye::Left => {
if affine_bg_parallax < 0 {
window_x.wrapping_sub(affine_bg_parallax as u32)
} else {
window_x
}
}
Eye::Right => {
if affine_bg_parallax > 0 {
window_x.wrapping_add(affine_bg_parallax as u32)
} else {
window_x
}
}
};
let background_x = (((affine_bg_x as i32) << 6) + ((affine_bg_x_inc as i32) * (parallaxed_window_x as i32)) >> 9) as u32;
let background_y = (((affine_bg_y as i32) << 6) + ((affine_bg_y_inc as i32) * (parallaxed_window_x as i32)) >> 9) as u32;
self.draw_background_pixel(framebuffer_offset, pixel_x, pixel_y, segment_base, segments_x, segments_y, background_x, background_y, out_of_bounds, out_of_bounds_char_entry);
}
}
}
_ => {
for pixel_y in 0..FRAMEBUFFER_RESOLUTION_Y as u32 {
for pixel_x in 0..FRAMEBUFFER_RESOLUTION_X as u32 {
let x = {
let value = x as u32;
match eye {
Eye::Left => value.wrapping_sub(parallax as u32),
Eye::Right => value.wrapping_add(parallax as u32),
}
};
let window_x = pixel_x.wrapping_sub(x as u32);
let window_y = pixel_y.wrapping_sub(y as u32);
if window_x >= width || window_y >= height {
continue;
}
let line_shift = match mode {
WindowMode::LineShift => {
let line_offset = param_offset + window_y * 4;
let eye_offset = line_offset + match eye {
Eye::Left => 0,
Eye::Right => 2,
};
(self.read_vram_halfword(eye_offset) as i16) as u32
}
_ => 0
};
let background_x = {
let value = window_x.wrapping_add(bg_x as u32).wrapping_add(line_shift);
match eye {
Eye::Left => value.wrapping_sub(bg_parallax as u32),
Eye::Right => value.wrapping_add(bg_parallax as u32),
}
};
let background_y = window_y.wrapping_add(bg_y as u32);
self.draw_background_pixel(framebuffer_offset, pixel_x, pixel_y, segment_base, segments_x, segments_y, background_x, background_y, out_of_bounds, out_of_bounds_char_entry);
}
}
}
}
}
if let WindowMode::Obj = mode {
current_obj_group = match current_obj_group {
Some(ObjGroup::Group3) => Some(ObjGroup::Group2),
Some(ObjGroup::Group2) => Some(ObjGroup::Group1),
Some(ObjGroup::Group1) => Some(ObjGroup::Group0),
_ => None
};
}
}
window_offset -= WINDOW_ENTRY_LENGTH;
window_index -= 1;
}
}
fn draw_background_pixel(&mut self, framebuffer_offset: usize, pixel_x: u32, pixel_y: u32, segment_base: u32, segments_x: u32, segments_y: u32, background_x: u32, background_y: u32, out_of_bounds: bool, out_of_bounds_char_entry: u16) {
let background_width = segments_x * 512;
let background_height = segments_y * 512;
if out_of_bounds && (background_x >= background_width || background_y >= background_height) {
let offset_x = background_x & 0x07;
let offset_y = background_y & 0x07;
self.draw_char_entry_pixel(framebuffer_offset, pixel_x, pixel_y, offset_x, offset_y, out_of_bounds_char_entry);
} else {
let x_segment = (background_x / 512) & (segments_x - 1);
let y_segment = (background_y / 512) & (segments_y - 1);
let segment_offset = segment_base + ((y_segment * segments_x) + x_segment) * 0x2000;
let segment_x = background_x & 0x01ff;
let segment_y = background_y & 0x01ff;
self.draw_segment_pixel(framebuffer_offset, pixel_x, pixel_y, segment_offset, segment_x, segment_y);
}
}
fn draw_segment_pixel(&mut self, framebuffer_offset: usize, pixel_x: u32, pixel_y: u32, segment_offset: u32, segment_x: u32, segment_y: u32) {
let offset_x = segment_x & 0x07;
let offset_y = segment_y & 0x07;
let segment_char_x = segment_x / 8;
let segment_char_y = segment_y / 8;
let segment_addr = segment_offset + (segment_char_y * 64 + segment_char_x) * 2;
let char_entry = self.read_vram_halfword(segment_addr as _);
self.draw_char_entry_pixel(framebuffer_offset, pixel_x, pixel_y, offset_x, offset_y, char_entry);
}
fn draw_char_entry_pixel(&mut self, framebuffer_offset: usize, pixel_x: u32, pixel_y: u32, offset_x: u32, offset_y: u32, char_entry: u16) {
let pal = (char_entry >> 14) & 0x03;
let horizontal_flip = (char_entry & 0x2000) != 0;
let vertical_flip = (char_entry & 0x1000) != 0;
let char_index = (char_entry & 0x07ff) as u32;
let palette = match pal {
0 => self.reg_bg_palette_0,
1 => self.reg_bg_palette_1,
2 => self.reg_bg_palette_2,
_ => self.reg_bg_palette_3
};
self.draw_char_pixel(framebuffer_offset, pixel_x, pixel_y, offset_x, offset_y, char_index, horizontal_flip, vertical_flip, palette);
}
fn draw_char_pixel(&mut self, framebuffer_offset: usize, pixel_x: u32, pixel_y: u32, offset_x: u32, offset_y: u32, char_index: u32, horizontal_flip: bool, vertical_flip: bool, palette: u8) {
let offset_x = if horizontal_flip { 7 - offset_x } else { offset_x };
let offset_y = if vertical_flip { 7 - offset_y } else { offset_y };
let char_offset = if char_index < 0x0200 {
0x00006000 + char_index * 16
} else if char_index < 0x0400 {
0x0000e000 + (char_index - 0x0200) * 16
} else if char_index < 0x0600 {
0x00016000 + (char_index - 0x0400) * 16
} else {
0x0001e000 + (char_index - 0x0600) * 16
};
let char_row_offset = char_offset + offset_y * 2;
let char_row_data = self.read_vram_halfword(char_row_offset as _);
let palette_index = ((char_row_data as u32) >> (offset_x * 2)) & 0x03;
if palette_index == 0 {
return;
}
let color = (palette >> (palette_index * 2)) & 0x03;
let framebuffer_byte_index = ((pixel_x as usize) * FRAMEBUFFER_RESOLUTION_Y + (pixel_y as usize)) / 4;
let framebuffer_byte_shift = (pixel_y & 0x03) * 2;
let framebuffer_byte_mask = 0x03 << framebuffer_byte_shift;
let mut framebuffer_byte = self.vram[framebuffer_offset + framebuffer_byte_index];
framebuffer_byte = (framebuffer_byte & !framebuffer_byte_mask) | (color << framebuffer_byte_shift);
self.vram[framebuffer_offset + framebuffer_byte_index] = framebuffer_byte;
}
fn display(&self, video_driver: &mut VideoDriver) {
let left_framebuffer_offset = if self.display_first_framebuffers { 0x00000000 } else { 0x00008000 };
let right_framebuffer_offset = left_framebuffer_offset + 0x00010000;
let mut brightness_1 = (self.reg_led_brightness_1 as u32) * 2;
let mut brightness_2 = (self.reg_led_brightness_2 as u32) * 2;
let mut brightness_3 = ((self.reg_led_brightness_1 as u32) + (self.reg_led_brightness_2 as u32) + (self.reg_led_brightness_3 as u32)) * 2;
if brightness_1 > 255 {
brightness_1 = 255;
}
if brightness_2 > 255 {
brightness_2 = 255;
}
if brightness_3 > 255 {
brightness_3 = 255;
}
let mut left_buffer = vec![0; DISPLAY_RESOLUTION_X * DISPLAY_RESOLUTION_Y];
let mut right_buffer = vec![0; DISPLAY_RESOLUTION_X * DISPLAY_RESOLUTION_Y];
for pixel_x in 0..DISPLAY_RESOLUTION_X as usize {
for pixel_y in 0..DISPLAY_RESOLUTION_Y as usize {
let framebuffer_byte_index = (pixel_x * FRAMEBUFFER_RESOLUTION_Y + pixel_y) / 4;
let framebuffer_byte_shift = (pixel_y & 0x03) * 2;
let left_color = (self.vram[left_framebuffer_offset + framebuffer_byte_index] >> framebuffer_byte_shift) & 0x03;
let right_color = (self.vram[right_framebuffer_offset + framebuffer_byte_index] >> framebuffer_byte_shift) & 0x03;
let left_brightness = match left_color {
0 => 0,
1 => brightness_1,
2 => brightness_2,
_ => brightness_3
} as u8;
let right_brightness = match right_color {
0 => 0,
1 => brightness_1,
2 => brightness_2,
_ => brightness_3
} as u8;